OTT, MICHELA
 Distribuzione geografica
Continente #
AS - Asia 5.752
NA - Nord America 2.745
EU - Europa 1.185
SA - Sud America 999
AF - Africa 88
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 2
Totale 10.784
Nazione #
US - Stati Uniti d'America 2.626
SG - Singapore 2.603
CN - Cina 1.202
BR - Brasile 828
HK - Hong Kong 568
VN - Vietnam 495
IT - Italia 432
FR - Francia 346
KR - Corea 240
JP - Giappone 202
IN - India 96
DE - Germania 78
AR - Argentina 60
GB - Regno Unito 60
NL - Olanda 55
BD - Bangladesh 51
CA - Canada 46
ID - Indonesia 43
IL - Israele 39
RU - Federazione Russa 34
EC - Ecuador 33
IQ - Iraq 33
MX - Messico 33
FI - Finlandia 27
TR - Turchia 27
ZA - Sudafrica 26
CO - Colombia 25
ES - Italia 22
GR - Grecia 19
PL - Polonia 19
SA - Arabia Saudita 18
AT - Austria 16
MY - Malesia 16
PY - Paraguay 16
CL - Cile 14
UZ - Uzbekistan 14
PK - Pakistan 13
AE - Emirati Arabi Uniti 12
MA - Marocco 12
PH - Filippine 12
PT - Portogallo 11
AU - Australia 10
JO - Giordania 10
KZ - Kazakistan 10
AO - Angola 9
UA - Ucraina 9
DZ - Algeria 8
JM - Giamaica 8
RS - Serbia 8
SE - Svezia 8
TN - Tunisia 8
VE - Venezuela 8
EG - Egitto 7
PE - Perù 7
TH - Thailandia 7
AZ - Azerbaigian 6
DO - Repubblica Dominicana 6
IR - Iran 6
HR - Croazia 5
OM - Oman 5
RO - Romania 5
UY - Uruguay 5
BH - Bahrain 4
CR - Costa Rica 4
IE - Irlanda 4
KE - Kenya 4
TT - Trinidad e Tobago 4
BE - Belgio 3
BG - Bulgaria 3
GT - Guatemala 3
HN - Honduras 3
NP - Nepal 3
PS - Palestinian Territory 3
SN - Senegal 3
SV - El Salvador 3
TW - Taiwan 3
AL - Albania 2
BA - Bosnia-Erzegovina 2
BO - Bolivia 2
CH - Svizzera 2
CI - Costa d'Avorio 2
ET - Etiopia 2
GD - Grenada 2
GE - Georgia 2
LB - Libano 2
LK - Sri Lanka 2
LU - Lussemburgo 2
MD - Moldavia 2
NG - Nigeria 2
NI - Nicaragua 2
NZ - Nuova Zelanda 2
SK - Slovacchia (Repubblica Slovacca) 2
SM - San Marino 2
TZ - Tanzania 2
XK - ???statistics.table.value.countryCode.XK??? 2
AG - Antigua e Barbuda 1
AW - Aruba 1
BB - Barbados 1
BJ - Benin 1
BN - Brunei Darussalam 1
Totale 10.767
Città #
Singapore 1.491
Santa Clara 1.061
Hefei 579
Hong Kong 552
Ashburn 321
Lauterbourg 262
San Jose 258
Seoul 235
Beijing 180
Ho Chi Minh City 179
Tokyo 158
Hanoi 125
Los Angeles 107
Dallas 86
New York 78
São Paulo 66
Milan 45
Florence 44
Buffalo 35
Minamishinagawa 34
Bengaluru 27
Council Bluffs 25
Helsinki 25
Bologna 23
Rome 23
Boardman 22
Rio de Janeiro 22
Da Nang 20
Frankfurt am Main 20
Nuremberg 20
Guangzhou 18
Naples 18
Haiphong 17
Toronto 17
Palermo 15
Sala Baganza 15
Venice 15
Warsaw 15
Baghdad 14
Belo Horizonte 14
Mexico City 14
Curitiba 13
Phoenix 13
Brasília 12
Salvador 12
Turin 12
Vienna 12
Atlanta 11
Chennai 11
Porto Alegre 11
Quito 11
Shanghai 11
Tashkent 11
Asunción 10
Campinas 10
Cape Town 10
Guarulhos 10
Johannesburg 10
Kuala Lumpur 10
Mumbai 10
Orem 10
Osasco 10
San Francisco 10
Amman 9
Cardiff 9
Genoa 9
Goiânia 9
Hải Dương 9
Thái Bình 9
Verona 9
Brooklyn 8
Bắc Ninh 8
Istanbul 8
Jakarta 8
Leonberg 8
Newark 8
Santiago 8
Stockholm 8
Changsha 7
Chicago 7
Dhaka 7
Itaquaquecetuba 7
Ninh Bình 7
Novi Sad 7
Rio Claro 7
Seattle 7
Sorocaba 7
Amsterdam 6
Athens 6
Buenos Aires 6
Bắc Giang 6
Caen 6
Duque de Caxias 6
Fortaleza 6
Guayaquil 6
Las Vegas 6
Medellín 6
Philadelphia 6
Portoviejo 6
Riyadh 6
Totale 6.803
Nome #
Gamification and Education: A Literature Review 276
Lessico elementare 148
Atti del Convegno Handyted 2005 92
Defenses Against Earthquakes: a Non Traditional Course 91
Scenario Design (First version) Deliverable No. 7 - ReMATH project (IST-6FP) 87
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 84
Designing a course for stimulating entrepreneurship in higher education through serious games 78
Aspects of a field experience in Entrepreneurship Education 78
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games 77
Logivali 75
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. 74
BBSD: la banca dati sul software didattico 73
Software didattico: come evitare di comprare a scatola chiusa 71
The eSG Project: a Blended Learning Model for Teaching Entrepreneurship Through Serious Games 71
Software e hardware per la didattica del disabile: qualche spunto per la scelta degli strumenti, 70
Chapter 5 - Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. 70
Evaluating online collaborative learning activities oriented to creativity development. 69
Children's Performance with Digital Mind Games and Evidence for Learning Behaviour 69
Essediquadro: Servizio di Documentazione sul Software Didattico 68
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted) 68
Netform: building up a virtual teaching community 66
Virtual Museums, Cultural Heritage Education and 21st Century skills 63
V-MusT.net 62
Supporting the 'whole learning design life-cycle' through the pedagogical planner 62
Il linguaggio telematico fra scrittura e oralità 61
LEARNING TO COPE WITH STREET DANGERS: AN INTERACTIVE ENVIRONMENT FOR THE INTELLECTUALLY IMPAIRED 61
Le FAQ 59
BTD: bollettino telematico sulle Tecnologie Didattiche 59
Intangible Cultural Heritage: Towards collaborative planning of educational interventions 59
Aessedi 58
Percorso tematico "Il mondo delle piante" (sito web) 57
L'Uso delle Tecnologie Didattiche nella Scuola Media dell'Obbligo: un'indagine per conto del CNR 56
ICT and Cultural Heritage Education: which added value? 56
Facilitating educators' knowledge sharing with dedicated Information Systems 56
Prove di controllo qualità del corso: "Che cosa sono i terremoti e come possiamo difenderci". 55
Pedagogical Plans as communication oriented objects 55
Verificare e stimolare le abilità di ragionamento con i giochi digitali 55
The impact of mind game playing on children' s reasoning abilities: reflections from an experience 54
Difficoltà specifiche di lettura e di scrittura 53
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation 53
ELSE: Esercizi, lettura, scrittura e... 52
First Report on User Requirements Identification and Analysis 52
Netform 2 52
Progettazione pedagogica e sostenibilità degli interventi educativi: il sistema IAMEL 51
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education 51
Designing Serious Games for ICH Education 50
Progetto Logivali: Report Attività Fase I 49
Empowering the design and the sharing of learning plans by means of net technologies: the IAMEL system 49
Marchio ELSE 49
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 49
BBSD 48
School of the Future: E-Tools and New Pedagogies to Build Up an Inclusive Learning Community 48
Rapporto attività Progetto Aessedi (Settembre 2006) 48
Motivation and engagement in computer-based learning tasks: investigating key contributing factors 48
Serious Games to Support Learning of Rare 'Intangible' Cultural Expressions 48
I-Treasures - Capturing the intangible 48
A gamified short course for promoting entrepreneurship among ICT engeneering students 48
Percorso tematico "Didattica, Disabilità e Tecnologie" (sito web) 46
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform 46
Report on analysis of educational scenarios 46
SMART ANGEL 46
An integrated platform supporting Intangible Cultural Heritage learning and transmission: definition of requirements and evaluation criteria 46
EXPLOITING INNOVATIVE LEARNING STRATEGIES WITH VIRTUAL MUSEUMS 46
Digital Mind Games: Experience-Based Reflections on Design and Interface Features Supporting the Development of Reasoning Skills 46
Utilizzo dei servizi "AEsseDi" da parte di Pubbliche Amministrazioni 45
Software didattico e difficoltà in matematica 45
Educazione all'imprenditorialità: spunti di riflessione 45
Exploring the "Intangible" through ICT 45
D2.3 - Second Report on User Requirements Identification and Analysis 45
Novel 3D Game - like Applications driven by body interactions for learning specific forms of Intangible Cultural Heritage 45
Software didattico Open Source a scuola: abbiamo provato! 44
Progetto ORA e Tecnologie Didattiche: quali convergenze? - Dossier ORA 44
So.Di.Linux for all: software open source per una scuola di tutti 44
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box" 44
MAGICAL Project Deliverable 6.2 - Analysis of pupils' performance & attitudes 43
Digital technology and transmission of Intangible Cultural Heritage: the case of Cantu a Tenore 43
eSG - Entrepreneurship through Serious Games 43
Bridging the Concepts of Educational Software and Assistive Technology 43
So.Di.Linux : una collana di software didattico Open Source 43
Viaggio nella città invisibile 42
Riflettendo su... accessibilità, tecnologie, didattica e integrazione 42
So.Di.Linux for all 42
HSH - Home School Hospital 42
Didattica e disabilità: quale software? 42
A Cloud Computing Based Instructional Scaffold to Help People with the Down Syndrome Learn Their Way in Town 42
SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments 42
Accessible software for early maths education 41
Aspects of the Integration of Games into Educational Processes 40
Essediquadro 40
Considerations on Universal Access and Unversal design as concerns Educational Software 40
Scenario design, Refined version, Deliverable no. 10 - Remath project (IST-6FP) 40
EDELWEISS 39
Going beyond preservation: how to support technology-enhanced learning in ICH education 39
Gli errori di scrittura: analisi comparata in due regioni italiane 39
Virtual museums and learning innovation 39
PPM- Pedagogical Plan Manager 39
Investigating the "MAGICAL" Effects of Game Building on the Development of 21st Century Skills 38
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution 38
Compongo 38
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: A review 38
Totale 5.614
Categoria #
all - tutte 38.795
article - articoli 10.453
book - libri 1.769
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.321
Totale 54.338


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202469 0 0 0 0 0 0 0 0 4 0 23 42
2024/20253.938 15 20 245 184 916 168 36 114 71 105 1.101 963
2025/20266.788 389 614 684 1.109 1.265 274 1.040 342 407 364 259 41
Totale 10.795