OTT, MICHELA
 Distribuzione geografica
Continente #
AS - Asia 4.724
NA - Nord America 2.067
SA - Sud America 960
EU - Europa 641
AF - Africa 81
OC - Oceania 5
Continente sconosciuto - Info sul continente non disponibili 2
Totale 8.480
Nazione #
SG - Singapore 2.213
US - Stati Uniti d'America 1.976
CN - Cina 982
BR - Brasile 801
HK - Hong Kong 525
VN - Vietnam 360
IT - Italia 266
KR - Corea 237
IN - India 82
DE - Germania 64
AR - Argentina 59
NL - Olanda 54
JP - Giappone 53
FR - Francia 47
GB - Regno Unito 45
IL - Israele 39
ID - Indonesia 36
BD - Bangladesh 31
EC - Ecuador 31
MX - Messico 30
CA - Canada 29
IQ - Iraq 28
FI - Finlandia 26
ZA - Sudafrica 25
CO - Colombia 24
TR - Turchia 23
RU - Federazione Russa 22
SA - Arabia Saudita 16
ES - Italia 15
PY - Paraguay 15
PL - Polonia 14
UZ - Uzbekistan 14
GR - Grecia 13
AT - Austria 12
MA - Marocco 12
CL - Cile 11
MY - Malesia 11
PK - Pakistan 11
PT - Portogallo 11
JO - Giordania 9
DZ - Algeria 8
AE - Emirati Arabi Uniti 7
EG - Egitto 7
JM - Giamaica 7
RS - Serbia 7
SE - Svezia 7
TN - Tunisia 7
VE - Venezuela 7
DO - Repubblica Dominicana 6
IR - Iran 6
KZ - Kazakistan 6
PE - Perù 6
PH - Filippine 6
AZ - Azerbaigian 5
UA - Ucraina 5
AO - Angola 4
HR - Croazia 4
KE - Kenya 4
TT - Trinidad e Tobago 4
UY - Uruguay 4
BG - Bulgaria 3
BH - Bahrain 3
IE - Irlanda 3
OM - Oman 3
PS - Palestinian Territory 3
RO - Romania 3
SN - Senegal 3
TH - Thailandia 3
AL - Albania 2
AU - Australia 2
BE - Belgio 2
BO - Bolivia 2
CI - Costa d'Avorio 2
CR - Costa Rica 2
ET - Etiopia 2
GD - Grenada 2
GE - Georgia 2
GT - Guatemala 2
HN - Honduras 2
LB - Libano 2
LK - Sri Lanka 2
LU - Lussemburgo 2
MD - Moldavia 2
NG - Nigeria 2
NZ - Nuova Zelanda 2
SK - Slovacchia (Repubblica Slovacca) 2
SM - San Marino 2
SV - El Salvador 2
TW - Taiwan 2
TZ - Tanzania 2
XK - ???statistics.table.value.countryCode.XK??? 2
AG - Antigua e Barbuda 1
AW - Aruba 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
BJ - Benin 1
BN - Brunei Darussalam 1
CH - Svizzera 1
DK - Danimarca 1
HU - Ungheria 1
Totale 8.468
Città #
Singapore 1.346
Santa Clara 1.051
Hefei 579
Hong Kong 517
Seoul 234
Ashburn 199
Beijing 162
Ho Chi Minh City 127
San Jose 102
Hanoi 96
Dallas 82
Los Angeles 60
São Paulo 58
Milan 36
Minamishinagawa 34
Buffalo 28
Bengaluru 27
Helsinki 24
Rio de Janeiro 22
New York 19
Frankfurt am Main 16
Guangzhou 15
Naples 15
Nuremberg 15
Sala Baganza 15
Belo Horizonte 14
Boardman 14
Rome 14
Bologna 13
Curitiba 13
Phoenix 13
Tokyo 13
Baghdad 12
Brasília 12
Da Nang 12
Haiphong 12
Mexico City 12
Salvador 12
Venice 12
Council Bluffs 11
Porto Alegre 11
Quito 11
Tashkent 11
Warsaw 11
Asunción 10
Campinas 10
Cape Town 10
Guarulhos 10
Osasco 10
Turin 10
Amman 9
Goiânia 9
Johannesburg 9
San Francisco 9
Atlanta 8
Istanbul 8
Jakarta 8
Leonberg 8
Toronto 8
Vienna 8
Brooklyn 7
Chennai 7
Genoa 7
Kuala Lumpur 7
Novi Sad 7
Sorocaba 7
Stockholm 7
Thái Bình 7
Verona 7
Athens 6
Buenos Aires 6
Bắc Giang 6
Caen 6
Chicago 6
Duque de Caxias 6
Fortaleza 6
Hải Dương 6
Itaquaquecetuba 6
Las Vegas 6
Medellín 6
Mumbai 6
Palermo 6
Philadelphia 6
Portoviejo 6
Seattle 6
São Luís 6
Amsterdam 5
Blumenau 5
Bắc Ninh 5
Casablanca 5
Dhaka 5
Florence 5
Guayaquil 5
Hyderabad 5
Ipatinga 5
Lauterbourg 5
Montes Claros 5
Ninh Bình 5
Niterói 5
Perugia 5
Totale 5.491
Nome #
Gamification and Education: A Literature Review 190
Lessico elementare 103
Defenses Against Earthquakes: a Non Traditional Course 85
Atti del Convegno Handyted 2005 84
Scenario Design (First version) Deliverable No. 7 - ReMATH project (IST-6FP) 81
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 79
Designing a course for stimulating entrepreneurship in higher education through serious games 70
Logivali 68
Aspects of a field experience in Entrepreneurship Education 66
BBSD: la banca dati sul software didattico 65
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games 64
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. 64
Evaluating online collaborative learning activities oriented to creativity development. 63
Software e hardware per la didattica del disabile: qualche spunto per la scelta degli strumenti, 62
Essediquadro: Servizio di Documentazione sul Software Didattico 61
Software didattico: come evitare di comprare a scatola chiusa 60
Children's Performance with Digital Mind Games and Evidence for Learning Behaviour 60
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted) 60
Netform: building up a virtual teaching community 56
Le FAQ 54
BTD: bollettino telematico sulle Tecnologie Didattiche 54
Chapter 5 - Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. 54
V-MusT.net 53
Supporting the 'whole learning design life-cycle' through the pedagogical planner 53
Il linguaggio telematico fra scrittura e oralità 52
L'Uso delle Tecnologie Didattiche nella Scuola Media dell'Obbligo: un'indagine per conto del CNR 52
Pedagogical Plans as communication oriented objects 50
Intangible Cultural Heritage: Towards collaborative planning of educational interventions 50
Virtual Museums, Cultural Heritage Education and 21st Century skills 50
Difficoltà specifiche di lettura e di scrittura 49
ICT and Cultural Heritage Education: which added value? 49
Facilitating educators' knowledge sharing with dedicated Information Systems 48
Prove di controllo qualità del corso: "Che cosa sono i terremoti e come possiamo difenderci". 47
Aessedi 46
First Report on User Requirements Identification and Analysis 46
Percorso tematico "Il mondo delle piante" (sito web) 45
The eSG Project: a Blended Learning Model for Teaching Entrepreneurship Through Serious Games 45
LEARNING TO COPE WITH STREET DANGERS: AN INTERACTIVE ENVIRONMENT FOR THE INTELLECTUALLY IMPAIRED 45
Progetto Logivali: Report Attività Fase I 44
School of the Future: E-Tools and New Pedagogies to Build Up an Inclusive Learning Community 44
Empowering the design and the sharing of learning plans by means of net technologies: the IAMEL system 44
Netform 2 44
Verificare e stimolare le abilità di ragionamento con i giochi digitali 44
ELSE: Esercizi, lettura, scrittura e... 43
Rapporto attività Progetto Aessedi (Settembre 2006) 43
Marchio ELSE 43
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation 41
Designing Serious Games for ICH Education 41
BBSD 40
Report on analysis of educational scenarios 40
SMART ANGEL 40
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education 40
Utilizzo dei servizi "AEsseDi" da parte di Pubbliche Amministrazioni 39
Motivation and engagement in computer-based learning tasks: investigating key contributing factors 39
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform 39
Didattica e disabilità: quale software? 39
Percorso tematico "Didattica, Disabilità e Tecnologie" (sito web) 38
Serious Games to Support Learning of Rare 'Intangible' Cultural Expressions 38
Digital Mind Games: Experience-Based Reflections on Design and Interface Features Supporting the Development of Reasoning Skills 38
I-Treasures - Capturing the intangible 37
An integrated platform supporting Intangible Cultural Heritage learning and transmission: definition of requirements and evaluation criteria 37
EXPLOITING INNOVATIVE LEARNING STRATEGIES WITH VIRTUAL MUSEUMS 37
A gamified short course for promoting entrepreneurship among ICT engeneering students 37
MAGICAL Project Deliverable 6.2 - Analysis of pupils' performance & attitudes 36
Pedagogical plans as communication oriented objects 36
Educazione all'imprenditorialità: spunti di riflessione 36
Digital technology and transmission of Intangible Cultural Heritage: the case of Cantu a Tenore 36
eSG - Entrepreneurship through Serious Games 36
SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments 36
Novel 3D Game - like Applications driven by body interactions for learning specific forms of Intangible Cultural Heritage 36
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 36
Viaggio nella città invisibile 35
Exploring the "Intangible" through ICT 35
The impact of mind game playing on children' s reasoning abilities: reflections from an experience 35
HSH - Home School Hospital 35
Scenario design, Refined version, Deliverable no. 10 - Remath project (IST-6FP) 35
Capturing the Intangible: An Introduction to the I-Treasures Project 34
EDELWEISS 34
Software didattico e difficoltà in matematica 34
Progettazione pedagogica e sostenibilità degli interventi educativi: il sistema IAMEL 34
Riflettendo su... accessibilità, tecnologie, didattica e integrazione 34
D2.3 - Second Report on User Requirements Identification and Analysis 34
Bridging the Concepts of Educational Software and Assistive Technology 34
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box" 34
So.Di.Linux : una collana di software didattico Open Source 34
Aspects of the Integration of Games into Educational Processes 33
Going beyond preservation: how to support technology-enhanced learning in ICH education 33
So.Di.Linux for all 33
Considerations on Universal Access and Unversal design as concerns Educational Software 33
Virtual museums and learning innovation 33
A Cloud Computing Based Instructional Scaffold to Help People with the Down Syndrome Learn Their Way in Town 33
School inclusion in the era of e-Learning 2.0: is myth becoming reality? 33
L'interfaccia del software nel dialogo con il bambino con difficoltà cognitive 32
Investigating the "MAGICAL" Effects of Game Building on the Development of 21st Century Skills 32
Field assessment of Serious Games for Entrepreneurship in Higher Education 32
Rapporto attività Progetto Aessedi (Aprile 2006) 32
Gli errori di scrittura: analisi comparata in due regioni italiane 32
IAMEL 31
ReMath 31
Progetto ORA e Tecnologie Didattiche: quali convergenze? - Dossier ORA 31
Totale 4.645
Categoria #
all - tutte 31.833
article - articoli 8.552
book - libri 1.428
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.762
Totale 44.575


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202469 0 0 0 0 0 0 0 0 4 0 23 42
2024/20253.938 15 20 245 184 916 168 36 114 71 105 1.101 963
2025/20264.484 389 614 684 1.109 1.265 274 149 0 0 0 0 0
Totale 8.491