OTT, MICHELA
 Distribuzione geografica
Continente #
AS - Asia 5.891
NA - Nord America 3.639
EU - Europa 1.482
SA - Sud America 1.071
AF - Africa 97
Continente sconosciuto - Info sul continente non disponibili 15
OC - Oceania 14
Totale 12.209
Nazione #
US - Stati Uniti d'America 3.470
SG - Singapore 2.622
CN - Cina 1.206
BR - Brasile 853
IT - Italia 672
HK - Hong Kong 578
VN - Vietnam 514
FR - Francia 350
KR - Corea 240
JP - Giappone 209
IN - India 97
DE - Germania 92
BD - Bangladesh 86
CA - Canada 67
AR - Argentina 64
GB - Regno Unito 64
ID - Indonesia 60
NL - Olanda 56
CO - Colombia 46
EC - Ecuador 43
MX - Messico 40
IL - Israele 39
ES - Italia 35
RU - Federazione Russa 34
IQ - Iraq 33
TR - Turchia 30
FI - Finlandia 27
ZA - Sudafrica 26
MY - Malesia 23
GR - Grecia 21
PL - Polonia 19
SA - Arabia Saudita 19
CL - Cile 18
AT - Austria 17
PH - Filippine 17
PY - Paraguay 16
PK - Pakistan 15
VE - Venezuela 15
UZ - Uzbekistan 14
JM - Giamaica 13
AE - Emirati Arabi Uniti 12
MA - Marocco 12
AU - Australia 11
PT - Portogallo 11
UA - Ucraina 11
JO - Giordania 10
KZ - Kazakistan 10
TH - Thailandia 10
AO - Angola 9
DZ - Algeria 9
RS - Serbia 9
CR - Costa Rica 8
EG - Egitto 8
PE - Perù 8
SE - Svezia 8
TN - Tunisia 8
BE - Belgio 7
CH - Svizzera 7
AZ - Azerbaigian 6
DO - Repubblica Dominicana 6
GT - Guatemala 6
IR - Iran 6
TT - Trinidad e Tobago 6
HR - Croazia 5
IE - Irlanda 5
NI - Nicaragua 5
OM - Oman 5
RO - Romania 5
SC - Seychelles 5
UY - Uruguay 5
BH - Bahrain 4
HN - Honduras 4
KE - Kenya 4
TW - Taiwan 4
BB - Barbados 3
BG - Bulgaria 3
LB - Libano 3
MD - Moldavia 3
NP - Nepal 3
PS - Palestinian Territory 3
QA - Qatar 3
SN - Senegal 3
SV - El Salvador 3
AL - Albania 2
BA - Bosnia-Erzegovina 2
BO - Bolivia 2
CI - Costa d'Avorio 2
ET - Etiopia 2
GD - Grenada 2
GE - Georgia 2
KW - Kuwait 2
LK - Sri Lanka 2
LU - Lussemburgo 2
LV - Lettonia 2
NG - Nigeria 2
NZ - Nuova Zelanda 2
SK - Slovacchia (Repubblica Slovacca) 2
SM - San Marino 2
TZ - Tanzania 2
XK - ???statistics.table.value.countryCode.XK??? 2
Totale 12.170
Città #
Singapore 1.496
Santa Clara 1.072
Hefei 579
Hong Kong 555
Ashburn 390
San Jose 297
Lauterbourg 262
Seoul 235
Ho Chi Minh City 188
Beijing 182
Tokyo 164
Hanoi 129
Los Angeles 113
Dallas 91
New York 82
Milan 79
São Paulo 67
Council Bluffs 57
Rome 57
Florence 51
Buffalo 37
Minamishinagawa 34
Bologna 31
Naples 31
Bengaluru 27
Philadelphia 26
Helsinki 25
Boardman 23
Toronto 23
Rio de Janeiro 22
Turin 22
Da Nang 21
Frankfurt am Main 21
Nuremberg 20
Brooklyn 18
Guangzhou 18
Haiphong 18
Phoenix 18
Palermo 17
Brasília 16
Quito 16
Curitiba 15
Houston 15
Sala Baganza 15
Venice 15
Warsaw 15
Atlanta 14
Baghdad 14
Belo Horizonte 14
Charlotte 14
Kuala Lumpur 14
Mexico City 14
Vienna 14
Chicago 13
Genoa 13
Las Vegas 13
San Francisco 13
Tampa 13
Newark 12
Porto Alegre 12
Salvador 12
Shanghai 12
Chennai 11
Orem 11
Tashkent 11
Asunción 10
Campinas 10
Cape Town 10
Figino 10
Goiânia 10
Guarulhos 10
Johannesburg 10
Mumbai 10
Osasco 10
Springfield 10
The Bronx 10
Amman 9
Cardiff 9
Dhaka 9
Guayaquil 9
Hải Dương 9
Jacksonville 9
Memphis 9
Seattle 9
Thái Bình 9
Verona 9
Bắc Ninh 8
Istanbul 8
Jakarta 8
Lawrence 8
Leonberg 8
Manchester 8
Medellín 8
Santiago 8
Stockholm 8
Bari 7
Birmingham 7
Catania 7
Changsha 7
Cincinnati 7
Totale 7.256
Nome #
Gamification and Education: A Literature Review 332
Lessico elementare 173
Atti del Convegno Handyted 2005 98
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games 95
Defenses Against Earthquakes: a Non Traditional Course 95
Scenario Design (First version) Deliverable No. 7 - ReMATH project (IST-6FP) 90
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 89
Designing a course for stimulating entrepreneurship in higher education through serious games 84
Aspects of a field experience in Entrepreneurship Education 81
Logivali 79
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. 77
The eSG Project: a Blended Learning Model for Teaching Entrepreneurship Through Serious Games 77
BBSD: la banca dati sul software didattico 76
Software e hardware per la didattica del disabile: qualche spunto per la scelta degli strumenti, 75
Software didattico: come evitare di comprare a scatola chiusa 75
Netform: building up a virtual teaching community 75
Essediquadro: Servizio di Documentazione sul Software Didattico 74
Children's Performance with Digital Mind Games and Evidence for Learning Behaviour 73
Chapter 5 - Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. 73
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted) 72
Evaluating online collaborative learning activities oriented to creativity development. 71
LEARNING TO COPE WITH STREET DANGERS: AN INTERACTIVE ENVIRONMENT FOR THE INTELLECTUALLY IMPAIRED 71
BTD: bollettino telematico sulle Tecnologie Didattiche 68
Virtual Museums, Cultural Heritage Education and 21st Century skills 67
Supporting the 'whole learning design life-cycle' through the pedagogical planner 66
Facilitating educators' knowledge sharing with dedicated Information Systems 65
Aessedi 64
V-MusT.net 64
Il linguaggio telematico fra scrittura e oralità 63
Pedagogical Plans as communication oriented objects 63
Intangible Cultural Heritage: Towards collaborative planning of educational interventions 63
Didattica e disabilità: quale software? 63
Serious Games to Support Learning of Rare 'Intangible' Cultural Expressions 63
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation 62
Le FAQ 61
ICT and Cultural Heritage Education: which added value? 61
Utilizzo dei servizi "AEsseDi" da parte di Pubbliche Amministrazioni 61
The impact of mind game playing on children' s reasoning abilities: reflections from an experience 59
Percorso tematico "Il mondo delle piante" (sito web) 58
L'Uso delle Tecnologie Didattiche nella Scuola Media dell'Obbligo: un'indagine per conto del CNR 58
First Report on User Requirements Identification and Analysis 58
I-Treasures - Capturing the intangible 58
A gamified short course for promoting entrepreneurship among ICT engeneering students 58
Prove di controllo qualità del corso: "Che cosa sono i terremoti e come possiamo difenderci". 57
Verificare e stimolare le abilità di ragionamento con i giochi digitali 57
ELSE: Esercizi, lettura, scrittura e... 56
Report on analysis of educational scenarios 56
Progettazione pedagogica e sostenibilità degli interventi educativi: il sistema IAMEL 56
Designing Serious Games for ICH Education 56
Marchio ELSE 55
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education 55
Difficoltà specifiche di lettura e di scrittura 54
Netform 2 54
School of the Future: E-Tools and New Pedagogies to Build Up an Inclusive Learning Community 53
Rapporto attività Progetto Aessedi (Settembre 2006) 53
Viaggio nella città invisibile 53
Essediquadro 53
EXPLOITING INNOVATIVE LEARNING STRATEGIES WITH VIRTUAL MUSEUMS 53
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 53
Percorso tematico "Didattica, Disabilità e Tecnologie" (sito web) 52
Software didattico Open Source a scuola: abbiamo provato! 52
Motivation and engagement in computer-based learning tasks: investigating key contributing factors 52
So.Di.Linux for all: software open source per una scuola di tutti 52
Exploring the "Intangible" through ICT 52
Empowering the design and the sharing of learning plans by means of net technologies: the IAMEL system 51
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform 51
Software didattico e difficoltà in matematica 51
Digital technology and transmission of Intangible Cultural Heritage: the case of Cantu a Tenore 51
HSH - Home School Hospital 51
Digital Mind Games: Experience-Based Reflections on Design and Interface Features Supporting the Development of Reasoning Skills 51
Progetto Logivali: Report Attività Fase I 50
BBSD 50
D2.3 - Second Report on User Requirements Identification and Analysis 50
SMART ANGEL 50
So.Di.Linux : una collana di software didattico Open Source 50
Progetto ORA e Tecnologie Didattiche: quali convergenze? - Dossier ORA 49
So.Di.Linux for all 49
An integrated platform supporting Intangible Cultural Heritage learning and transmission: definition of requirements and evaluation criteria 49
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box" 49
Novel 3D Game - like Applications driven by body interactions for learning specific forms of Intangible Cultural Heritage 49
MAGICAL Project Deliverable 6.2 - Analysis of pupils' performance & attitudes 48
Educazione all'imprenditorialità: spunti di riflessione 48
Considerations on Universal Access and Unversal design as concerns Educational Software 48
Compongo 47
Can digital Mind Games be Used to Investigate Children's Reasoning Abilities? 46
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution 46
eSG - Entrepreneurship through Serious Games 46
Bridging the Concepts of Educational Software and Assistive Technology 46
Gli errori di scrittura: analisi comparata in due regioni italiane 46
Accessible software for early maths education 46
Scenario design, Refined version, Deliverable no. 10 - Remath project (IST-6FP) 45
Immigrant students and language barriers to learning: a proposal for making the most of ICT resources 44
Educazione inclusiva e tecnologie accessibili 44
Supporting Human Capital development with Serious Games: An analysis of three experiences 44
Rapporto attività Progetto Aessedi (Aprile 2006) 44
Virtual museums and learning innovation 44
A Cloud Computing Based Instructional Scaffold to Help People with the Down Syndrome Learn Their Way in Town 44
SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments 44
Didattica e Disabilità: quale software? II ed 43
Aspects of the Integration of Games into Educational Processes 43
Totale 6.249
Categoria #
all - tutte 45.759
article - articoli 12.226
book - libri 2.088
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.904
Totale 63.977


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202469 0 0 0 0 0 0 0 0 4 0 23 42
2024/20253.938 15 20 245 184 916 168 36 114 71 105 1.101 963
2025/20266.876 389 614 684 1.109 1.265 274 1.040 342 407 364 259 129
2026/20271.326 342 338 646 0 0 0 0 0 0 0 0 0
Totale 12.209