POZZI, FRANCESCA
 Distribuzione geografica
Continente #
AS - Asia 5.025
NA - Nord America 3.182
EU - Europa 1.436
SA - Sud America 880
AF - Africa 81
OC - Oceania 12
Continente sconosciuto - Info sul continente non disponibili 2
Totale 10.618
Nazione #
US - Stati Uniti d'America 3.013
SG - Singapore 2.296
CN - Cina 1.075
BR - Brasile 716
IT - Italia 621
HK - Hong Kong 505
VN - Vietnam 462
FR - Francia 324
KR - Corea 169
JP - Giappone 119
NL - Olanda 111
GB - Regno Unito 84
IN - India 84
DE - Germania 77
CA - Canada 71
AR - Argentina 63
BD - Bangladesh 58
MX - Messico 49
FI - Finlandia 44
ID - Indonesia 40
EC - Ecuador 32
IL - Israele 32
IQ - Iraq 30
TR - Turchia 26
ES - Italia 25
AT - Austria 21
ZA - Sudafrica 20
CO - Colombia 18
SA - Arabia Saudita 17
UA - Ucraina 17
PK - Pakistan 16
UZ - Uzbekistan 15
EG - Egitto 14
PL - Polonia 14
GR - Grecia 13
CL - Cile 12
MA - Marocco 12
RU - Federazione Russa 12
SE - Svezia 10
UY - Uruguay 10
VE - Venezuela 10
AE - Emirati Arabi Uniti 9
IE - Irlanda 9
PY - Paraguay 9
AU - Australia 8
JM - Giamaica 8
KZ - Kazakistan 8
RO - Romania 8
AO - Angola 7
AZ - Azerbaigian 7
DO - Repubblica Dominicana 7
JO - Giordania 7
MY - Malesia 7
PE - Perù 7
TT - Trinidad e Tobago 7
CR - Costa Rica 6
EE - Estonia 6
GT - Guatemala 6
KE - Kenya 6
NP - Nepal 6
TN - Tunisia 6
BY - Bielorussia 5
CH - Svizzera 5
RS - Serbia 5
TW - Taiwan 5
BB - Barbados 4
BG - Bulgaria 4
DZ - Algeria 4
HN - Honduras 4
IR - Iran 4
PT - Portogallo 4
BO - Bolivia 3
CY - Cipro 3
LT - Lituania 3
NO - Norvegia 3
OM - Oman 3
PH - Filippine 3
SN - Senegal 3
TH - Thailandia 3
BE - Belgio 2
CZ - Repubblica Ceca 2
ET - Etiopia 2
KG - Kirghizistan 2
LB - Libano 2
MM - Myanmar 2
PS - Palestinian Territory 2
SK - Slovacchia (Repubblica Slovacca) 2
SV - El Salvador 2
AL - Albania 1
AM - Armenia 1
BA - Bosnia-Erzegovina 1
BH - Bahrain 1
BJ - Benin 1
BZ - Belize 1
CD - Congo 1
CI - Costa d'Avorio 1
CM - Camerun 1
GA - Gabon 1
GD - Grenada 1
GE - Georgia 1
Totale 10.599
Città #
Singapore 1.288
Santa Clara 1.158
Hong Kong 489
Hefei 391
Ashburn 380
San Jose 277
Beijing 249
Lauterbourg 222
Ho Chi Minh City 169
Seoul 158
Florence 140
Los Angeles 129
Hanoi 107
New York 102
Tokyo 90
São Paulo 63
Milan 59
Dallas 58
Rome 52
Genoa 43
Council Bluffs 38
Frankfurt am Main 25
Rio de Janeiro 25
Guangzhou 23
Minamishinagawa 23
Buffalo 22
Da Nang 22
Toronto 22
Haiphong 21
Nuremberg 21
Orem 20
Bengaluru 19
Helsinki 19
Biên Hòa 17
Mexico City 17
Cavallino 16
Montreal 16
Naples 16
Shanghai 16
Turku 15
Brooklyn 14
Chicago 13
Tashkent 13
Brasília 12
Campinas 12
Houston 12
Boardman 11
Chennai 11
Phoenix 11
Venice 11
Vienna 11
Bari 10
Belo Horizonte 10
Brescia 10
Cairo 10
Cardiff 10
Quito 10
Turin 10
Atlanta 9
Baghdad 9
Curitiba 9
Hải Dương 9
Johannesburg 9
Lappeenranta 9
Volta Redonda 9
Warsaw 9
Bologna 8
Denver 8
Dublin 8
Istanbul 8
Las Vegas 8
London 8
Montevideo 8
Poplar 8
Porto Alegre 8
Portsmouth 8
Ribeirão Preto 8
Sala Baganza 8
Amman 7
Baku 7
Dhaka 7
Düsseldorf 7
Guarulhos 7
Guayaquil 7
Quận Bình Thạnh 7
Riyadh 7
Salvador 7
Santo André 7
Seattle 7
Sumaré 7
Thái Bình 7
Agawam 6
Ankara 6
Buenos Aires 6
Can Tho 6
Casablanca 6
Ceriano Laghetto 6
Ha Long 6
Lecce 6
Madrid 6
Totale 6.551
Nome #
Insegnare e apprendere in rete e negli spazi ibridi 135
Core competencies for family and community nurses: A European e-Delphi study 132
Development of a European curriculum for family and community nurses 118
Examining family and community nurses' core competencies in continuing education programs offered in primary health care settings: An integrative literature review 104
"ProgeTTTTare" l'apprendimento collaborativo con 4T 98
Advancing nursing in Italy through the development and evaluation of an innovative postgraduate programme in Family and Community Nursing - A pilot study 91
Collaborative Approaches in Online Nurse Education: A Systematic Literature Review 89
Scenario Design (First version) Deliverable No. 7 - ReMATH project (IST-6FP) 88
Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style 87
Ethical Issues in Gaming: A Literature Review 86
Piattaforma Futurelab 83
Fostering reflection through automatic feedback in MOOCs: a strategy leveraging on participants' Self-Regulated Learning skills 82
Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training 81
Three by Three by Three: a Model for E-learning Evaluation 79
Supporting teachers' self- reflection and professional development with gamification 78
A dashboard to monitor self-regulated learning behaviours in online professional development 76
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. 75
A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training 74
The Use of e-Learning Platforms in a Lockdown Scenario-A Study in Latin American Countries 73
Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning 73
Innovazione tecnologica e metodologica in una università telematica 73
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted) 71
Teacher Professional Development on Social Inclusion: The PLEIADE Approach 71
Chapter 5 - Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. 71
Evaluating online collaborative learning activities oriented to creativity development. 70
Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development (Ludificación y fomento de la autorregulación para incentivar el intercambio de prácticas docentes en el desarrollo profesional del profesorado) 70
Smartness dimensions in designing collaborative learning activities 69
Final Research Report. Gaming Horizons Deliverable 1.8 68
A systematic literature review on collaborative learning in nurse and midwifery online training 68
Using collaborative strategies and techniques in CSCL envi-ronments 67
Supporting teacher's professional development on inclusive learning design: a case study of an Erasmus+ project 66
Labnet III 65
uTeacher 64
Virtual Museums, Cultural Heritage Education and 21st Century skills 64
A manifesto for European Video Games 64
Data collection workshops. Gaming Horizons Deliverable 3.1 63
Closing the "learning design lifecycle" with the Pedagogical Planner 63
Supporting the 'whole learning design life-cycle' through the pedagogical planner 62
Automatic feedback, self-regulated learning and social comparison: a case study 62
AIR - apprendere insieme in rete 60
Tecnologie per sviluppare interventi formativi 60
A study on teachers' design choices regarding online collaborative learning 60
Collaborative Learning: A Design Challenge for Teachers 60
Library not found: The disconnect between gaming research and development 60
Games and Learning: Potential and Limitations from the Players' Point of View 60
Intangible Cultural Heritage: Towards collaborative planning of educational interventions 59
Supporting and representing Learning Design with digital tools: in between guidance and flexibility 59
Facilitating educators' knowledge sharing with dedicated Information Systems 59
Fostering Reflection in ICT-Based Pedagogical Planning 58
ULEARN Final Report 58
Criteri di progettazione didattica per l'inclusione educativa in contesti collaborativi: uno studio Delphi 58
Comparing the comparators: how should the quality of education offered by online universities be evaluated? 58
ICT and Cultural Heritage Education: which added value? 57
Pedagogical Plans as communication oriented objects 57
An Innovative e-Learning Approach to Nurse Training 57
Assessment, evaluation and monitoring in E-learning systems: a survey from the DPULS project 56
Polyphonic Construction of Smart Learning Ecosystems 55
STEEL Learning Management System (LMS) 55
EuNIC Report 3 - Supporting the EuNIC Teachers 54
First Report on User Requirements Identification and Analysis 54
ULEARN Interim Report 53
Designing Serious Games for ICH Education 53
"Should I become a computer engineer?" Using an immersive experience with upper secondary students to support faculty choice 53
The distant Horizon: Investigating the relationship between social sciences academic research and game development 53
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures 52
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 52
Serious Games to Support Learning of Rare 'Intangible' Cultural Expressions 52
Description of a robotics laboratory experience to support students in choosing university courses 51
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education 51
I-Treasures - Capturing the intangible 51
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 50
Effects of social networking on learning: the opinions of Italian university students 49
Ranking meets distance education: Defining relevant criteria and indicators for online universities 48
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform 48
Meeting players where they are: Digital games and learning ecologies 48
Report on analysis of educational scenarios 48
Progetto METIS - Promuovere lo sviluppo di competenze di progettazione formativa attraverso metodi e strumenti provenienti dal mondo della ricerca 47
D2.3 - Second Report on User Requirements Identification and Analysis 47
An integrated platform supporting Intangible Cultural Heritage learning and transmission: definition of requirements and evaluation criteria 47
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box" 47
Pleiade: A Playful and Participatory Approach to Teacher Professional Development on Social Inclusion 46
Gaming Horizons: un progetto sui videogiochi nella società e nell'educazione 46
Exploring the "Intangible" through ICT 46
Creare innovazione in un'università telematica: la formazione dei docenti 45
Digital technology and transmission of Intangible Cultural Heritage: the case of Cantu a Tenore 45
Designing Collaborative Learning Activities with an Augmented LD Tool 45
Innovation and sustainability in higher education: lessons learnt from the case study of an online university 45
The i-Treasures project: capturing the intangible through Information and Communication Technologies 45
Dyads versus groups: Using different social structures in peer review to enhance online collaborative learning processes 45
Novel 3D Game - like Applications driven by body interactions for learning specific forms of Intangible Cultural Heritage 45
An overviw of initial tacher education and continuing professional development pertaining to ICT in education across Europe 44
The 4Ts Game to Develop Teachers' Competences for the Design of Collaborative Learning 44
Un'esperienza di formazione dei docenti di un'università telematica 44
GCP1: Open Collaboration in Formal Education 44
Feedback Automatico nei MOOC: Il Contributo della teoria sull'Autoregolazione dell'Apprendimento e delle Tecniche di Learning Analytics. 43
TD-SSIS 43
A Multi-Dimensional Space for Learning Design Representations and Tools 43
Technology-enhanced learning in nurse professional training: the case of the ENhANCE Greek pilot course 43
uTeacher project Booklet 43
Second Report on User Requirements Identification and Analysis - FP7 i-Treasures Deliverable 2.3 43
Totale 6.174
Categoria #
all - tutte 42.002
article - articoli 15.197
book - libri 304
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 5.554
Totale 63.057


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202458 0 0 0 0 0 0 0 0 1 1 30 26
2024/20253.920 11 16 259 151 1.009 214 96 159 125 168 974 738
2025/20266.541 374 523 485 1.027 1.340 376 975 315 297 340 353 136
2026/2027244 244 0 0 0 0 0 0 0 0 0 0 0
Totale 10.763