POZZI, FRANCESCA
 Distribuzione geografica
Continente #
AS - Asia 4.986
NA - Nord America 2.851
EU - Europa 1.385
SA - Sud America 877
AF - Africa 80
OC - Oceania 12
Continente sconosciuto - Info sul continente non disponibili 1
Totale 10.192
Nazione #
US - Stati Uniti d'America 2.705
SG - Singapore 2.289
CN - Cina 1.074
BR - Brasile 716
IT - Italia 579
HK - Hong Kong 503
VN - Vietnam 461
FR - Francia 323
KR - Corea 169
JP - Giappone 115
NL - Olanda 107
GB - Regno Unito 84
IN - India 84
DE - Germania 77
AR - Argentina 61
CA - Canada 58
MX - Messico 49
FI - Finlandia 44
ID - Indonesia 39
BD - Bangladesh 35
IL - Israele 32
EC - Ecuador 31
IQ - Iraq 30
TR - Turchia 26
ES - Italia 24
AT - Austria 21
ZA - Sudafrica 20
CO - Colombia 18
SA - Arabia Saudita 17
UA - Ucraina 17
PK - Pakistan 16
UZ - Uzbekistan 15
EG - Egitto 14
PL - Polonia 14
CL - Cile 12
MA - Marocco 12
RU - Federazione Russa 12
GR - Grecia 11
SE - Svezia 10
UY - Uruguay 10
VE - Venezuela 10
AE - Emirati Arabi Uniti 9
IE - Irlanda 9
PY - Paraguay 9
AU - Australia 8
KZ - Kazakistan 8
RO - Romania 8
AO - Angola 7
AZ - Azerbaigian 7
DO - Repubblica Dominicana 7
JO - Giordania 7
MY - Malesia 7
PE - Perù 7
TT - Trinidad e Tobago 7
EE - Estonia 6
JM - Giamaica 6
KE - Kenya 6
NP - Nepal 6
TN - Tunisia 6
BY - Bielorussia 5
CH - Svizzera 5
RS - Serbia 5
TW - Taiwan 5
BG - Bulgaria 4
CR - Costa Rica 4
DZ - Algeria 4
GT - Guatemala 4
IR - Iran 4
PT - Portogallo 4
BB - Barbados 3
BO - Bolivia 3
CY - Cipro 3
HN - Honduras 3
LT - Lituania 3
NO - Norvegia 3
OM - Oman 3
PH - Filippine 3
SN - Senegal 3
TH - Thailandia 3
CZ - Repubblica Ceca 2
ET - Etiopia 2
KG - Kirghizistan 2
LB - Libano 2
MM - Myanmar 2
PS - Palestinian Territory 2
SK - Slovacchia (Repubblica Slovacca) 2
AL - Albania 1
AM - Armenia 1
BA - Bosnia-Erzegovina 1
BE - Belgio 1
BH - Bahrain 1
BJ - Benin 1
BZ - Belize 1
CD - Congo 1
CI - Costa d'Avorio 1
GA - Gabon 1
GD - Grenada 1
GE - Georgia 1
GU - Guam 1
HU - Ungheria 1
Totale 10.176
Città #
Singapore 1.284
Santa Clara 1.154
Hong Kong 488
Hefei 391
Ashburn 327
Beijing 249
San Jose 227
Lauterbourg 222
Ho Chi Minh City 169
Seoul 158
Florence 136
Los Angeles 124
Hanoi 107
New York 97
Tokyo 86
São Paulo 63
Dallas 56
Milan 52
Rome 44
Council Bluffs 38
Genoa 37
Frankfurt am Main 25
Rio de Janeiro 25
Guangzhou 23
Minamishinagawa 23
Da Nang 21
Haiphong 21
Nuremberg 21
Orem 20
Toronto 20
Bengaluru 19
Buffalo 19
Helsinki 19
Biên Hòa 17
Mexico City 17
Cavallino 16
Shanghai 16
Naples 15
Turku 15
Montreal 14
Tashkent 13
Brasília 12
Brooklyn 12
Campinas 12
Chennai 11
Phoenix 11
Venice 11
Vienna 11
Bari 10
Belo Horizonte 10
Cairo 10
Cardiff 10
Quito 10
Baghdad 9
Brescia 9
Chicago 9
Curitiba 9
Hải Dương 9
Johannesburg 9
Lappeenranta 9
Turin 9
Volta Redonda 9
Warsaw 9
Dublin 8
Istanbul 8
London 8
Montevideo 8
Poplar 8
Porto Alegre 8
Portsmouth 8
Ribeirão Preto 8
Sala Baganza 8
Amman 7
Atlanta 7
Baku 7
Boardman 7
Bologna 7
Dhaka 7
Düsseldorf 7
Guarulhos 7
Guayaquil 7
Houston 7
Quận Bình Thạnh 7
Riyadh 7
Salvador 7
Santo André 7
Sumaré 7
Thái Bình 7
Agawam 6
Ankara 6
Can Tho 6
Casablanca 6
Ceriano Laghetto 6
Ha Long 6
Lecce 6
Madrid 6
Manaus 6
Munich 6
Natal 6
Recife 6
Totale 6.364
Nome #
Insegnare e apprendere in rete e negli spazi ibridi 132
Core competencies for family and community nurses: A European e-Delphi study 122
Development of a European curriculum for family and community nurses 116
Examining family and community nurses' core competencies in continuing education programs offered in primary health care settings: An integrative literature review 95
"ProgeTTTTare" l'apprendimento collaborativo con 4T 92
Scenario Design (First version) Deliverable No. 7 - ReMATH project (IST-6FP) 86
Advancing nursing in Italy through the development and evaluation of an innovative postgraduate programme in Family and Community Nursing - A pilot study 86
Ethical Issues in Gaming: A Literature Review 85
Collaborative Approaches in Online Nurse Education: A Systematic Literature Review 84
Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style 83
Piattaforma Futurelab 81
Fostering reflection through automatic feedback in MOOCs: a strategy leveraging on participants' Self-Regulated Learning skills 79
Supporting teachers' self- reflection and professional development with gamification 78
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. 74
A dashboard to monitor self-regulated learning behaviours in online professional development 73
The Use of e-Learning Platforms in a Lockdown Scenario-A Study in Latin American Countries 72
A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training 70
Three by Three by Three: a Model for E-learning Evaluation 70
Chapter 5 - Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. 70
Innovazione tecnologica e metodologica in una università telematica 70
Evaluating online collaborative learning activities oriented to creativity development. 69
Teacher Professional Development on Social Inclusion: The PLEIADE Approach 69
Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning 69
Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development (Ludificación y fomento de la autorregulación para incentivar el intercambio de prácticas docentes en el desarrollo profesional del profesorado) 69
Final Research Report. Gaming Horizons Deliverable 1.8 68
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted) 68
Using collaborative strategies and techniques in CSCL envi-ronments 65
Labnet III 65
Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training 65
uTeacher 64
A systematic literature review on collaborative learning in nurse and midwifery online training 64
Smartness dimensions in designing collaborative learning activities 64
Closing the "learning design lifecycle" with the Pedagogical Planner 63
Supporting the 'whole learning design life-cycle' through the pedagogical planner 62
Virtual Museums, Cultural Heritage Education and 21st Century skills 61
A manifesto for European Video Games 61
Supporting teacher's professional development on inclusive learning design: a case study of an Erasmus+ project 61
Automatic feedback, self-regulated learning and social comparison: a case study 61
Data collection workshops. Gaming Horizons Deliverable 3.1 60
AIR - apprendere insieme in rete 59
Tecnologie per sviluppare interventi formativi 59
Intangible Cultural Heritage: Towards collaborative planning of educational interventions 59
Collaborative Learning: A Design Challenge for Teachers 58
Library not found: The disconnect between gaming research and development 58
ULEARN Final Report 57
Supporting and representing Learning Design with digital tools: in between guidance and flexibility 57
Criteri di progettazione didattica per l'inclusione educativa in contesti collaborativi: uno studio Delphi 57
An Innovative e-Learning Approach to Nurse Training 57
Assessment, evaluation and monitoring in E-learning systems: a survey from the DPULS project 56
ICT and Cultural Heritage Education: which added value? 56
Facilitating educators' knowledge sharing with dedicated Information Systems 56
A study on teachers' design choices regarding online collaborative learning 56
Fostering Reflection in ICT-Based Pedagogical Planning 55
Comparing the comparators: how should the quality of education offered by online universities be evaluated? 55
Pedagogical Plans as communication oriented objects 54
STEEL Learning Management System (LMS) 54
Games and Learning: Potential and Limitations from the Players' Point of View 54
ULEARN Interim Report 53
EuNIC Report 3 - Supporting the EuNIC Teachers 53
The distant Horizon: Investigating the relationship between social sciences academic research and game development 53
Polyphonic Construction of Smart Learning Ecosystems 52
First Report on User Requirements Identification and Analysis 51
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education 51
Description of a robotics laboratory experience to support students in choosing university courses 50
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 50
Designing Serious Games for ICH Education 50
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 49
"Should I become a computer engineer?" Using an immersive experience with upper secondary students to support faculty choice 49
I-Treasures - Capturing the intangible 48
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures 47
Serious Games to Support Learning of Rare 'Intangible' Cultural Expressions 47
Ranking meets distance education: Defining relevant criteria and indicators for online universities 46
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform 46
Meeting players where they are: Digital games and learning ecologies 46
Report on analysis of educational scenarios 46
Progetto METIS - Promuovere lo sviluppo di competenze di progettazione formativa attraverso metodi e strumenti provenienti dal mondo della ricerca 46
An integrated platform supporting Intangible Cultural Heritage learning and transmission: definition of requirements and evaluation criteria 46
Pleiade: A Playful and Participatory Approach to Teacher Professional Development on Social Inclusion 45
Designing Collaborative Learning Activities with an Augmented LD Tool 45
D2.3 - Second Report on User Requirements Identification and Analysis 45
Dyads versus groups: Using different social structures in peer review to enhance online collaborative learning processes 45
An overviw of initial tacher education and continuing professional development pertaining to ICT in education across Europe 44
Gaming Horizons: un progetto sui videogiochi nella società e nell'educazione 44
Exploring the "Intangible" through ICT 44
The i-Treasures project: capturing the intangible through Information and Communication Technologies 44
Novel 3D Game - like Applications driven by body interactions for learning specific forms of Intangible Cultural Heritage 44
TD-SSIS 43
Digital technology and transmission of Intangible Cultural Heritage: the case of Cantu a Tenore 43
Effects of social networking on learning: the opinions of Italian university students 43
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box" 43
An Online Tutor Coomunication Mode 42
Creare innovazione in un'università telematica: la formazione dei docenti 42
The role of supporting technologies in a mixed methods research design 42
Innovation and sustainability in higher education: lessons learnt from the case study of an online university 42
Technology-enhanced learning in nurse professional training: the case of the ENhANCE Greek pilot course 42
uTeacher project Booklet 42
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 42
EuNIC 42
Feedback Automatico nei MOOC: Il Contributo della teoria sull'Autoregolazione dell'Apprendimento e delle Tecniche di Learning Analytics. 41
Second Report on User Requirements Identification and Analysis - FP7 i-Treasures Deliverable 2.3 41
Totale 5.932
Categoria #
all - tutte 37.760
article - articoli 13.717
book - libri 277
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 4.929
Totale 56.683


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202458 0 0 0 0 0 0 0 0 1 1 30 26
2024/20253.920 11 16 259 151 1.009 214 96 159 125 168 974 738
2025/20266.355 374 523 485 1.027 1.340 376 975 315 297 340 303 0
Totale 10.333