GENTILE, MANUEL
 Distribuzione geografica
Continente #
EU - Europa 59
AS - Asia 45
NA - Nord America 7
Totale 111
Nazione #
IT - Italia 51
CN - Cina 30
SG - Singapore 7
US - Stati Uniti d'America 7
KR - Corea 6
FR - Francia 3
TW - Taiwan 2
AT - Austria 1
CH - Svizzera 1
GB - Regno Unito 1
IE - Irlanda 1
NL - Olanda 1
Totale 111
Città #
Guangzhou 21
Sala Baganza 16
Genoa 14
Bitonto 7
Seoul 6
Singapore 5
Boardman 4
Palermo 4
Fiorano Modenese 2
Florence 2
Tainan City 2
Amsterdam 1
Dublin 1
Forest City 1
Lausanne 1
London 1
Vienna 1
Totale 89
Nome #
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 25
Shaping the foundation of the SuperCyberKids Learning Framework: a comprehensive analysis of cybersecurity education initiatives 20
Tecnologie per la gestione della conoscenza 5
The Chromatin-Oxygen Sensor Gene KDM5C Associates with Novel Hypoxia-Related Signatures in Glioblastoma Multiforme. 5
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 4
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 3
Emerging Educational technologies and Practices 2
7th International Conference on Games and Learning Alliance, GALA 2018 2
Move your mind: Creative dancing humanoids as support to STEAM activities 2
BubbleMumble Kart: un Web Serious Game per l'apprendimento dei concetti di base legati alle vescicole extracellulari 2
null 2
Neuroeducation in the light of Embodied Cognition: an innovative perspective 2
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era 2
BubbleMumble Lab: un Mobile Serious Game per l'apprendimento dei concetti legati ai processi di estrazione e funzionalizzazione delle vescicole extracellulari 2
A collaborative open Learning Objects management system 2
Distance learning during the first lockdown: impact on the family and its effect on students' engagement 1
A Parent-Mediated Telehealth Program for Children with Autism Spectrum Disorder: Promoting Parents' Ability to Stimulate the Children's Learning, Reduce Parenting Stress, and Boost Their Sense of Parenting Empowerment 1
Astronomia e società, tra tradizione e innovazione tecnologica 1
Mathemiamo: an online system for the comprehension of mathematical text 1
A Game Based Learning Model for Entrepreneurship Education 1
Social Agents for Learning in Virtual Environments 1
FreeLOms: a Learning Object Management System 1
A personal intelligent coach for smart embodied learning environments 1
Using Agents to Simulate a Tourist Market in an Educational Game 1
DIGEN - Innovative Teacher Training (Digital Teacherpreneur) 1
SOCIAL AGENTS FOR L2 LEARNING 1
A NEW EDUCATIONAL METHODOLOGY TO RESEARCH AND OBSERVE BEHAVIOURS AND OUTCOMES IN AUTISM WITH ROBOTIC TEACHING AND EDUTAINMENT 1
ARNAS Civico App 1
The effects of mental rotation on computational thinking 1
Some considerations on a mobile learning experience in a secondary school 1
Analyzing Creativity in the Light of Social Practice Theory 1
Collaborative Creation Of Open Educational Resources: Teachers In The Net Generation 1
Percorsi in rete per imparare a comprendere il testo dei problemi matematici 1
An Agent Based Approach to designing Serious Game: the PNPV case study 1
A Geometric Algebra Based Distributional Model to Encode Sentences Semantics 1
An Agent Based Methodology to Design Serious Game in Social Field 1
MOTILL Scientific Annotated Review Database (SARD) 1
The role of disposition to critical thinking in digital game-based learning 1
Case-Based Learning : A Formal Approach to Generate Health Case Studies from Electronic Healthcare Records 1
I mondi virtuali entrano a scuola: un ambiente per imparare la Fisica 1
1st International Workshop on Mobile Technologies in Lifelong Learning 1
God save the nerd! Realtà aumentata al #mtdvercelli 1
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study 1
The effect of disposition to critical thinking on playing serious games 1
Piattaforma Futurelab 1
On the pertinence of Social Practices for Social Robotics 1
A social practice oriented signs detection for human-humanoid interaction 1
Chat Agents Tutoring System 1
E-learning strategies for VET teachers based on active cooperation with labour market operators 1
A Model to explain Italian regional differences in PISA 2009 outcomes 1
WORLD OF PHYSICS: AN IMMERSIVE 3D VIRTUAL ENVIRONMENT TO ASSIST STUDENTS IN PHYSICS EDUCATION 1
Pensiero Computazionale ed Embodied Cognition 1
An agent-based serious game for entrepreneurship 1
A collaborative m-learning environment 1
EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES 1
Totale 120
Categoria #
all - tutte 2.319
article - articoli 580
book - libri 39
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 246
Totale 3.184


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024112 0 0 0 0 0 0 0 0 10 0 46 56
2024/20258 8 0 0 0 0 0 0 0 0 0 0 0
Totale 120