MANGANELLO, FLAVIO
 Distribuzione geografica
Continente #
AS - Asia 2.109
NA - Nord America 1.839
EU - Europa 1.299
SA - Sud America 446
AF - Africa 45
OC - Oceania 9
Totale 5.747
Nazione #
US - Stati Uniti d'America 1.728
SG - Singapore 854
IT - Italia 727
CN - Cina 451
BR - Brasile 350
HK - Hong Kong 242
VN - Vietnam 202
FR - Francia 163
NL - Olanda 93
JP - Giappone 89
DE - Germania 69
KR - Corea 61
FI - Finlandia 59
GB - Regno Unito 53
CA - Canada 46
IN - India 42
BD - Bangladesh 36
MX - Messico 32
AR - Argentina 30
ID - Indonesia 26
EC - Ecuador 19
TR - Turchia 18
AT - Austria 17
CO - Colombia 17
ES - Italia 14
IL - Israele 12
CH - Svizzera 11
IQ - Iraq 11
ZA - Sudafrica 11
PK - Pakistan 10
RU - Federazione Russa 10
UA - Ucraina 10
IE - Irlanda 9
PL - Polonia 9
CL - Cile 8
MA - Marocco 8
AU - Australia 7
EG - Egitto 7
MY - Malesia 7
PE - Perù 7
PT - Portogallo 7
SE - Svezia 7
BE - Belgio 6
GT - Guatemala 6
JM - Giamaica 6
UZ - Uzbekistan 6
VE - Venezuela 6
AE - Emirati Arabi Uniti 5
CR - Costa Rica 5
EE - Estonia 5
KZ - Kazakistan 5
PY - Paraguay 5
RO - Romania 5
TN - Tunisia 5
BG - Bulgaria 4
KE - Kenya 4
LT - Lituania 4
RS - Serbia 4
SA - Arabia Saudita 4
TT - Trinidad e Tobago 4
TW - Taiwan 4
DZ - Algeria 3
HN - Honduras 3
JO - Giordania 3
NP - Nepal 3
TH - Thailandia 3
AL - Albania 2
AO - Angola 2
BO - Bolivia 2
BZ - Belize 2
CI - Costa d'Avorio 2
CZ - Repubblica Ceca 2
DO - Repubblica Dominicana 2
GR - Grecia 2
IR - Iran 2
KG - Kirghizistan 2
LB - Libano 2
MM - Myanmar 2
NI - Nicaragua 2
NZ - Nuova Zelanda 2
PH - Filippine 2
SK - Slovacchia (Repubblica Slovacca) 2
UY - Uruguay 2
AM - Armenia 1
AZ - Azerbaigian 1
BB - Barbados 1
BY - Bielorussia 1
CG - Congo 1
CY - Cipro 1
ET - Etiopia 1
HU - Ungheria 1
LA - Repubblica Popolare Democratica del Laos 1
LV - Lettonia 1
MT - Malta 1
NG - Nigeria 1
NO - Norvegia 1
PR - Porto Rico 1
PS - Palestinian Territory 1
SV - El Salvador 1
Totale 5.747
Città #
Santa Clara 581
Singapore 501
Hong Kong 228
Ashburn 193
Florence 186
San Jose 143
Beijing 128
Hefei 122
Dallas 107
Los Angeles 102
Genoa 90
Lauterbourg 89
Ho Chi Minh City 77
Tokyo 75
Milan 65
Seoul 56
Council Bluffs 48
Hanoi 47
New York 38
Boardman 31
Rome 30
São Paulo 30
Lappeenranta 27
Cavallino 26
Sala Baganza 26
Frankfurt am Main 20
Turku 18
Turin 17
Orem 15
Amsterdam 14
Chicago 14
Montreal 14
Helsinki 13
Rio de Janeiro 13
Mexico City 12
Naples 12
Sestri Levante 12
Düsseldorf 11
London 11
Quito 11
Toronto 11
Buffalo 10
Denver 10
Guangzhou 10
Minamishinagawa 10
Palermo 10
Belo Horizonte 9
Dublin 9
Haiphong 9
Houston 9
Nuremberg 9
Vienna 9
Catania 8
Munich 8
Bengaluru 7
Brooklyn 7
Chennai 7
Hải Dương 7
Newark 7
Phoenix 7
Santa Maria di Sala 7
Warsaw 7
Ceriano Laghetto 6
Curitiba 6
Da Nang 6
Gavorrano 6
Kingston 6
Kyiv 6
Biên Hòa 5
Bogotá 5
Brasília 5
Buenos Aires 5
Cairo 5
Grellingen 5
Manchester 5
Paris 5
Porto Alegre 5
Querétaro 5
Ribeirão Preto 5
Seattle 5
Tashkent 5
Baghdad 4
Boston 4
Casablanca 4
Caxias do Sul 4
Cleveland 4
Cuiabá 4
Falkenstein 4
Fortaleza 4
Guarulhos 4
Johannesburg 4
Kuala Lumpur 4
Lahore 4
Lima 4
Manaus 4
Mohammedia 4
Nairobi 4
Padua 4
Quận Bình Thạnh 4
Shanghai 4
Totale 3.617
Nome #
Scoping Review on the Role of Learning Analytics in Assessing and Fostering Creativity in Educational Contexts 137
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 132
Development of a European curriculum for family and community nurses 117
Shaping the foundation of the SuperCyberKids Learning Framework: a comprehensive analysis of cybersecurity education initiatives 113
Game-Based STEM Education Trends: 2013-2023 Dataset Analysis 108
The Voice of Students with Specific Learning Disabilities at the University of Genoa: Results of an Exploratory Study 100
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 98
Machine learning for post-diploma educational and career guidance: a scoping review in AI-driven decision support systems 97
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 96
Advancing nursing in Italy through the development and evaluation of an innovative postgraduate programme in Family and Community Nursing - A pilot study 91
Collaborative Approaches in Online Nurse Education: A Systematic Literature Review 89
Navigating the Evolution of Game-Based Educational Approaches in Secondary STEM Education: A Decade of Innovations and Challenges 88
Ethical Issues in Gaming: A Literature Review 86
Piattaforma Futurelab 83
Fostering reflection through automatic feedback in MOOCs: a strategy leveraging on participants' Self-Regulated Learning skills 82
Il format TIWE in Learning For All 81
Supporting teachers' self- reflection and professional development with gamification 78
Progettazione dell'esperienza (DI5CIS) 78
A dashboard to monitor self-regulated learning behaviours in online professional development 76
INTEGRATING GENERATIVE AI, SYNTHETIC DATA, AND MACHINE LEARNING IN A 5G-ENABLED METAVERSE FOR EDUCATIONAL ORIENTATION: THE ITAVER5O PROJECT 73
Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning 73
Research trends in Educational Neuroscience: Textual Analysis and mapping of the latest scholarly publications 73
The participatory dimension of teachers' self-regulated professional learning about learning design: beliefs versus behaviours 72
Teacher Professional Development on Social Inclusion: The PLEIADE Approach 71
Promoting social-emotional skills in pre-primary school. Results of a quasi-experimental study 70
Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development (Ludificación y fomento de la autorregulación para incentivar el intercambio de prácticas docentes en el desarrollo profesional del profesorado) 70
Final Research Report. Gaming Horizons Deliverable 1.8 68
A systematic literature review on collaborative learning in nurse and midwifery online training 68
IJET - Italian Journal Educational Technology - Gestione piattaforma di editoria elettronica 68
Ricerca metodologica sugli approcci di narrative learning e storytelling digitale (DI5CIS) 68
Promoting Geographical Competences in Primary School through Active Learning and Digital Storytelling. Results of a Study from Genoa, Italy 67
Supporting teacher's professional development on inclusive learning design: a case study of an Erasmus+ project 66
GeoGebra e Genially nell’apprendimento attivo della matematica: analisi evolutiva delle competenze geometriche e di problem solving 65
Survey of Cybersecurity Coverage in European Commission Digital Competence Frameworks, Self-Assessment Tools & Guides 64
A manifesto for European Video Games 64
Data collection workshops. Gaming Horizons Deliverable 3.1 63
Assistive Technology for Higher Education Students with Disabilities: A Qualitative Research 62
Automatic feedback, self-regulated learning and social comparison: a case study 62
A study on teachers' design choices regarding online collaborative learning 60
Collaborative Learning: A Design Challenge for Teachers 60
Library not found: The disconnect between gaming research and development 60
EVALUATING THE IMPACT OF TRAINING ON FAKE NEWS IDENTIFICATION WITH CHATGPT: THE ROLE OF EPISTEMOLOGICAL BELIEFS 60
The Use of Digital Technologies in Physiotherapy Higher Education: a Mixed-Methods Study 59
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 58
Promoting Interactive Learning Using 5G Networks and Synchronous Immersive Contents: the DI5CIS Project 58
Comparing the comparators: how should the quality of education offered by online universities be evaluated? 58
Games and Learning: Potential and Limitations from the Players' Point of View 58
Digital Stories and Inclusive Cultures at School: A Research Study in an Italian Primary Multicultural Classroom 57
An Innovative e-Learning Approach to Nurse Training 57
Data Collected. Report tecnico-scientifico di sperimentazione (DI5CIS) 56
Bibliometric Map of Keywords on the topic of Digital Scholarship - Open Dataset 55
Direct Citations Network on the topic of Digital Scholarship - Open Dataset 53
The distant Horizon: Investigating the relationship between social sciences academic research and game development 53
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 52
Survey of Cybersecurity Education Initiatives (SuperCyberKids project D2.1 - Annex 2) 51
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 50
Digital Scholarship: A Systematic Review of the Literature 50
Ranking meets distance education: Defining relevant criteria and indicators for online universities 48
Meeting players where they are: Digital games and learning ecologies 48
Theoretical Foundations for Governing AI-Based Learning Outcome Assessment in High-Risk Educational Contexts 47
Pleiade: A Playful and Participatory Approach to Teacher Professional Development on Social Inclusion 46
Gaming Horizons: un progetto sui videogiochi nella società e nell'educazione 46
Different views on Digital Scholarship: separate worlds or cohesive research field? 46
Uno strumento digitale a supporto di processi di autoregolazione in contesti di apprendimento permanente. 46
EDUCATIONAL ASSESSMENT IN THE AGE OF AI: A NARRATIVE REVIEW ON DEFINITIONS AND ETHICAL-LEGAL PRINCIPLES FOR TRUSTWORTHY AUTOMATED SYSTEMS 43
Technology-enhanced learning in nurse professional training: the case of the ENhANCE Greek pilot course 43
Educazione Web enhanced di progettisti in ambito tecnologico 42
Feedback Automatico nei MOOC: Il Contributo della teoria sull'Autoregolazione dell'Apprendimento e delle Tecniche di Learning Analytics. 42
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 42
Self-Regulated Learning for Web-Enhanced Control Engineering Education 41
Participatory approaches to Learning Design: the gap between theory and practice 41
Indicatori per il ranking delle università online: la prospettiva degli studenti 39
Implementing Tabletop Role-Playing Games for Workplace Learning: The ADVENTURE Framework in Practice 39
Progettare la didattica per una università telematica: tra ricerca teorica e criticità operative 38
Gamification for promoting acceptance of an online learning environment among teachers 37
NARRATIVE-BASED LEARNING, INTERACTIVITY, AND GAMIFICATION IN 5G-ENABLED IMMERSIVE STEM LABS: SUCCESS FACTORS AND CRITICISMS 37
Towards the Creation of a Ranking System for Online Universities: Quali-Quantitative Analysis of a Participatory Workshop 36
Mapping the Research Landscape of Transparent AI in University Assessment: A Bibliometric Investigation 36
Exploring the research topic of Digital Scholarship Open-dataset for the systematic review of the Literature 36
Sviluppo professionale e auto-regolazione dei docenti nel settore del Learning Design 35
A CO-DESIGN FRAMEWORK FOR INTERPROFESSIONAL LESSON PLANNING IN HEALTHCARE EDUCATION: THE TEAMCARE PILOT TEACHER TRAINING EXPERIENCE 35
E-learning e progettazione curriculare per competenze in Università. Primi risultati di una indagine su un CUCS in Ingegneria Informatica e dell'Automazione 34
PKS: An Ontology-based Learning Construct for Lifelong Learners 33
Team teaching in the age of e-collaboration 33
Culturally Inclusive AI Tutoring in Higher Education: A Multi-Dimensional Framework for Developing Critical Thinking and Metacognitive Skills 33
Testing the applicability of a governance checklist for high-risk AI-based learning outcome assessment in Italian universities under the EU AI act annex III 32
Progettazione in Rapid e-Learning di contenuti didattici all'interno di un quadro unitario di Ateneo 32
Il format Telelaboratorio Immersivo in L4All 31
Formazione degli insegnanti e competenze digitali. Un'esperienza volta allo sviluppo professionale in una prospettiva di auto-regolazione 31
Online Synchronous Instruction: Challenges and Solutions 31
The SRL-4Ts game: a tool to foster the design of collaborative learning activities oriented to self-regulated learning 31
Preparing nurses to manage health care needs of families and communities. The case of the ENhANCE Greek pilot course 30
4Cs Dashboard 30
Editorial. Quality issues in online higher education 29
Scenarios for the Cultural Expansion of Games. Gaming Horizons Deliverable 3.2 28
ePortfolio: riflessioni e spunti operativi 27
Vocational and Educational Training in Family and Community Nursing as a European Priority: The ENhANCE Erasmus+ Project. Aspects for Mental Health Care 26
Constructivist Instruction: Success or Failure? 26
Experimenting collaborative teaching in a virtual learning environment: a case study 26
Team teaching for web enhanced control systems education of undergraduate students 25
Totale 5.739
Categoria #
all - tutte 18.796
article - articoli 7.771
book - libri 185
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.574
Totale 28.326


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202498 0 0 0 0 0 0 0 0 1 0 11 86
2024/20252.042 12 14 103 61 531 148 44 139 101 124 450 315
2025/20263.761 188 268 313 404 592 327 508 184 234 297 314 132
2026/2027122 122 0 0 0 0 0 0 0 0 0 0 0
Totale 6.023