MANGANELLO, FLAVIO
 Distribuzione geografica
Continente #
EU - Europa 74
AS - Asia 15
NA - Nord America 4
Totale 93
Nazione #
IT - Italia 68
CN - Cina 7
SG - Singapore 5
US - Stati Uniti d'America 4
AT - Austria 2
IN - India 2
DE - Germania 1
IE - Irlanda 1
JP - Giappone 1
NL - Olanda 1
RS - Serbia 1
Totale 93
Città #
Sala Baganza 25
Genoa 18
Guangzhou 7
Rome 4
Florence 3
Singapore 3
Boardman 2
Catania 2
Parma 2
Turin 2
Vienna 2
Amsterdam 1
Council Bluffs 1
Dublin 1
Palermo 1
Pietra Ligure 1
San Marco Evangelista 1
Tokyo 1
Tovo San Giacomo 1
Zrenjanin 1
Totale 79
Nome #
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 25
Shaping the foundation of the SuperCyberKids Learning Framework: a comprehensive analysis of cybersecurity education initiatives 20
Navigating the Evolution of Game-Based Educational Approaches in Secondary STEM Education: A Decade of Innovations and Challenges 14
The Voice of Students with Specific Learning Disabilities at the University of Genoa: Results of an Exploratory Study 13
Assistive Technology for Higher Education Students with Disabilities: A Qualitative Research 8
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 3
Digital Scholarship: A Systematic Review of the Literature 3
Survey of Cybersecurity Coverage in European Commission Digital Competence Frameworks, Self-Assessment Tools & Guides 3
Gaming Horizons: un progetto sui videogiochi nella società e nell'educazione 3
Development of a European curriculum for family and community nurses 2
Meeting players where they are: Digital games and learning ecologies 2
Promoting social-emotional skills in pre-primary school. Results of a quasi-experimental study 2
Survey of Cybersecurity Education Initiatives (SuperCyberKids project D2.1 - Annex 2) 2
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 2
The distant Horizon: Investigating the relationship between social sciences academic research and game development 2
Data collection workshops. Gaming Horizons Deliverable 3.1 1
Final Research Report. Gaming Horizons Deliverable 1.8 1
PKS: An Ontology-based Learning Construct for Lifelong Learners 1
Collaborative Learning: A Design Challenge for Teachers 1
Teacher Professional Development on Social Inclusion: The PLEIADE Approach 1
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 1
IJET - Italian Journal Educational Technology - Gestione piattaforma di editoria elettronica 1
Formazione degli insegnanti e competenze digitali. Un'esperienza volta allo sviluppo professionale in una prospettiva di auto-regolazione 1
Gamification for promoting acceptance of an online learning environment among teachers 1
Different views on Digital Scholarship: separate worlds or cohesive research field? 1
Progettazione in Rapid e-Learning di contenuti didattici all'interno di un quadro unitario di Ateneo 1
Piattaforma Futurelab 1
Data Collected. Report tecnico-scientifico di sperimentazione (DI5CIS) 1
Direct Citations Network on the topic of Digital Scholarship - Open Dataset 1
Automatic feedback, self-regulated learning and social comparison: a case study 1
Totale 119
Categoria #
all - tutte 1.143
article - articoli 449
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 98
Totale 1.690


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202498 0 0 0 0 0 0 0 0 1 0 11 86
2024/202521 11 10 0 0 0 0 0 0 0 0 0 0
Totale 119