MANGANELLO, FLAVIO
 Distribuzione geografica
Continente #
AS - Asia 2.089
NA - Nord America 1.660
EU - Europa 1.228
SA - Sud America 441
AF - Africa 45
OC - Oceania 7
Totale 5.470
Nazione #
US - Stati Uniti d'America 1.565
SG - Singapore 850
IT - Italia 667
CN - Cina 450
BR - Brasile 350
HK - Hong Kong 242
VN - Vietnam 202
FR - Francia 163
NL - Olanda 91
JP - Giappone 89
DE - Germania 66
KR - Corea 61
FI - Finlandia 59
GB - Regno Unito 52
IN - India 42
CA - Canada 41
MX - Messico 32
AR - Argentina 28
ID - Indonesia 25
BD - Bangladesh 22
TR - Turchia 18
AT - Austria 17
CO - Colombia 17
EC - Ecuador 16
ES - Italia 14
IL - Israele 12
CH - Svizzera 11
IQ - Iraq 11
ZA - Sudafrica 11
PK - Pakistan 10
RU - Federazione Russa 10
UA - Ucraina 10
IE - Irlanda 9
PL - Polonia 9
CL - Cile 8
MA - Marocco 8
EG - Egitto 7
MY - Malesia 7
PE - Perù 7
SE - Svezia 7
PT - Portogallo 6
UZ - Uzbekistan 6
VE - Venezuela 6
AE - Emirati Arabi Uniti 5
AU - Australia 5
EE - Estonia 5
JM - Giamaica 5
KZ - Kazakistan 5
PY - Paraguay 5
RO - Romania 5
TN - Tunisia 5
BG - Bulgaria 4
GT - Guatemala 4
KE - Kenya 4
LT - Lituania 4
RS - Serbia 4
SA - Arabia Saudita 4
TW - Taiwan 4
DZ - Algeria 3
JO - Giordania 3
NP - Nepal 3
TH - Thailandia 3
TT - Trinidad e Tobago 3
AL - Albania 2
AO - Angola 2
BE - Belgio 2
BO - Bolivia 2
BZ - Belize 2
CI - Costa d'Avorio 2
CR - Costa Rica 2
CZ - Repubblica Ceca 2
DO - Repubblica Dominicana 2
GR - Grecia 2
HN - Honduras 2
IR - Iran 2
KG - Kirghizistan 2
LB - Libano 2
MM - Myanmar 2
NZ - Nuova Zelanda 2
PH - Filippine 2
SK - Slovacchia (Repubblica Slovacca) 2
UY - Uruguay 2
AM - Armenia 1
AZ - Azerbaigian 1
BB - Barbados 1
BY - Bielorussia 1
CG - Congo 1
CY - Cipro 1
ET - Etiopia 1
HU - Ungheria 1
LA - Repubblica Popolare Democratica del Laos 1
LV - Lettonia 1
MT - Malta 1
NG - Nigeria 1
NI - Nicaragua 1
NO - Norvegia 1
PS - Palestinian Territory 1
Totale 5.470
Città #
Santa Clara 578
Singapore 500
Hong Kong 228
Florence 183
Ashburn 168
San Jose 131
Beijing 128
Hefei 122
Dallas 105
Los Angeles 98
Lauterbourg 89
Genoa 81
Ho Chi Minh City 77
Tokyo 75
Milan 58
Seoul 56
Council Bluffs 48
Hanoi 47
New York 33
São Paulo 30
Lappeenranta 27
Cavallino 26
Sala Baganza 26
Rome 21
Frankfurt am Main 20
Boardman 18
Turku 18
Turin 15
Amsterdam 14
Montreal 14
Orem 14
Helsinki 13
Rio de Janeiro 13
Mexico City 12
Sestri Levante 12
Düsseldorf 11
London 11
Toronto 11
Guangzhou 10
Minamishinagawa 10
Belo Horizonte 9
Buffalo 9
Dublin 9
Haiphong 9
Naples 9
Nuremberg 9
Palermo 9
Vienna 9
Houston 8
Munich 8
Quito 8
Bengaluru 7
Catania 7
Chennai 7
Chicago 7
Denver 7
Hải Dương 7
Santa Maria di Sala 7
Warsaw 7
Brooklyn 6
Ceriano Laghetto 6
Curitiba 6
Da Nang 6
Kyiv 6
Phoenix 6
Biên Hòa 5
Bogotá 5
Brasília 5
Cairo 5
Grellingen 5
Kingston 5
Manchester 5
Porto Alegre 5
Querétaro 5
Ribeirão Preto 5
Seattle 5
Tashkent 5
Baghdad 4
Boston 4
Casablanca 4
Caxias do Sul 4
Cleveland 4
Cuiabá 4
Falkenstein 4
Fortaleza 4
Guarulhos 4
Johannesburg 4
Kuala Lumpur 4
Lahore 4
Lima 4
Manaus 4
Mohammedia 4
Nairobi 4
Newark 4
Paris 4
Quận Bình Thạnh 4
Shanghai 4
Stockholm 4
Tallinn 4
Zhuhai 4
Totale 3.491
Nome #
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 131
Scoping Review on the Role of Learning Analytics in Assessing and Fostering Creativity in Educational Contexts 129
Development of a European curriculum for family and community nurses 116
Shaping the foundation of the SuperCyberKids Learning Framework: a comprehensive analysis of cybersecurity education initiatives 108
Game-Based STEM Education Trends: 2013-2023 Dataset Analysis 104
The Voice of Students with Specific Learning Disabilities at the University of Genoa: Results of an Exploratory Study 100
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 95
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 93
Machine learning for post-diploma educational and career guidance: a scoping review in AI-driven decision support systems 92
Advancing nursing in Italy through the development and evaluation of an innovative postgraduate programme in Family and Community Nursing - A pilot study 86
Navigating the Evolution of Game-Based Educational Approaches in Secondary STEM Education: A Decade of Innovations and Challenges 85
Ethical Issues in Gaming: A Literature Review 85
Collaborative Approaches in Online Nurse Education: A Systematic Literature Review 83
Piattaforma Futurelab 81
Fostering reflection through automatic feedback in MOOCs: a strategy leveraging on participants' Self-Regulated Learning skills 79
Supporting teachers' self- reflection and professional development with gamification 78
Il format TIWE in Learning For All 75
A dashboard to monitor self-regulated learning behaviours in online professional development 73
Progettazione dell'esperienza (DI5CIS) 73
Research trends in Educational Neuroscience: Textual Analysis and mapping of the latest scholarly publications 70
INTEGRATING GENERATIVE AI, SYNTHETIC DATA, AND MACHINE LEARNING IN A 5G-ENABLED METAVERSE FOR EDUCATIONAL ORIENTATION: THE ITAVER5O PROJECT 69
Teacher Professional Development on Social Inclusion: The PLEIADE Approach 69
Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning 69
Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development (Ludificación y fomento de la autorregulación para incentivar el intercambio de prácticas docentes en el desarrollo profesional del profesorado) 69
Final Research Report. Gaming Horizons Deliverable 1.8 68
Promoting social-emotional skills in pre-primary school. Results of a quasi-experimental study 68
IJET - Italian Journal Educational Technology - Gestione piattaforma di editoria elettronica 68
Ricerca metodologica sugli approcci di narrative learning e storytelling digitale (DI5CIS) 68
Promoting Geographical Competences in Primary School through Active Learning and Digital Storytelling. Results of a Study from Genoa, Italy 66
A systematic literature review on collaborative learning in nurse and midwifery online training 64
Survey of Cybersecurity Coverage in European Commission Digital Competence Frameworks, Self-Assessment Tools & Guides 63
A manifesto for European Video Games 61
Supporting teacher's professional development on inclusive learning design: a case study of an Erasmus+ project 61
Assistive Technology for Higher Education Students with Disabilities: A Qualitative Research 61
Automatic feedback, self-regulated learning and social comparison: a case study 61
Data collection workshops. Gaming Horizons Deliverable 3.1 60
EVALUATING THE IMPACT OF TRAINING ON FAKE NEWS IDENTIFICATION WITH CHATGPT: THE ROLE OF EPISTEMOLOGICAL BELIEFS 60
Collaborative Learning: A Design Challenge for Teachers 58
Library not found: The disconnect between gaming research and development 58
Digital Stories and Inclusive Cultures at School: A Research Study in an Italian Primary Multicultural Classroom 57
The participatory dimension of teachers' self-regulated professional learning about learning design: beliefs versus behaviours 57
Promoting Interactive Learning Using 5G Networks and Synchronous Immersive Contents: the DI5CIS Project 57
An Innovative e-Learning Approach to Nurse Training 57
A study on teachers' design choices regarding online collaborative learning 56
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 56
The Use of Digital Technologies in Physiotherapy Higher Education: a Mixed-Methods Study 56
Comparing the comparators: how should the quality of education offered by online universities be evaluated? 55
Games and Learning: Potential and Limitations from the Players' Point of View 54
Data Collected. Report tecnico-scientifico di sperimentazione (DI5CIS) 53
The distant Horizon: Investigating the relationship between social sciences academic research and game development 53
GeoGebra e Genially nell’apprendimento attivo della matematica: analisi evolutiva delle competenze geometriche e di problem solving 52
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 50
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 49
Digital Scholarship: A Systematic Review of the Literature 48
Survey of Cybersecurity Education Initiatives (SuperCyberKids project D2.1 - Annex 2) 47
Ranking meets distance education: Defining relevant criteria and indicators for online universities 46
Meeting players where they are: Digital games and learning ecologies 46
Bibliometric Map of Keywords on the topic of Digital Scholarship - Open Dataset 46
Pleiade: A Playful and Participatory Approach to Teacher Professional Development on Social Inclusion 45
Uno strumento digitale a supporto di processi di autoregolazione in contesti di apprendimento permanente. 45
Gaming Horizons: un progetto sui videogiochi nella società e nell'educazione 44
Different views on Digital Scholarship: separate worlds or cohesive research field? 43
Educazione Web enhanced di progettisti in ambito tecnologico 42
Technology-enhanced learning in nurse professional training: the case of the ENhANCE Greek pilot course 42
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 42
Feedback Automatico nei MOOC: Il Contributo della teoria sull'Autoregolazione dell'Apprendimento e delle Tecniche di Learning Analytics. 41
Direct Citations Network on the topic of Digital Scholarship - Open Dataset 41
Self-Regulated Learning for Web-Enhanced Control Engineering Education 40
Theoretical Foundations for Governing AI-Based Learning Outcome Assessment in High-Risk Educational Contexts 40
Implementing Tabletop Role-Playing Games for Workplace Learning: The ADVENTURE Framework in Practice 39
EDUCATIONAL ASSESSMENT IN THE AGE OF AI: A NARRATIVE REVIEW ON DEFINITIONS AND ETHICAL-LEGAL PRINCIPLES FOR TRUSTWORTHY AUTOMATED SYSTEMS 38
Progettare la didattica per una università telematica: tra ricerca teorica e criticità operative 38
Indicatori per il ranking delle università online: la prospettiva degli studenti 38
Participatory approaches to Learning Design: the gap between theory and practice 38
Gamification for promoting acceptance of an online learning environment among teachers 37
Towards the Creation of a Ranking System for Online Universities: Quali-Quantitative Analysis of a Participatory Workshop 36
Mapping the Research Landscape of Transparent AI in University Assessment: A Bibliometric Investigation 36
Sviluppo professionale e auto-regolazione dei docenti nel settore del Learning Design 35
Exploring the research topic of Digital Scholarship Open-dataset for the systematic review of the Literature 35
A CO-DESIGN FRAMEWORK FOR INTERPROFESSIONAL LESSON PLANNING IN HEALTHCARE EDUCATION: THE TEAMCARE PILOT TEACHER TRAINING EXPERIENCE 33
E-learning e progettazione curriculare per competenze in Università. Primi risultati di una indagine su un CUCS in Ingegneria Informatica e dell'Automazione 32
Testing the applicability of a governance checklist for high-risk AI-based learning outcome assessment in Italian universities under the EU AI act annex III 32
PKS: An Ontology-based Learning Construct for Lifelong Learners 31
Progettazione in Rapid e-Learning di contenuti didattici all'interno di un quadro unitario di Ateneo 31
Team teaching in the age of e-collaboration 31
Online Synchronous Instruction: Challenges and Solutions 30
4Cs Dashboard 30
The SRL-4Ts game: a tool to foster the design of collaborative learning activities oriented to self-regulated learning 30
NARRATIVE-BASED LEARNING, INTERACTIVITY, AND GAMIFICATION IN 5G-ENABLED IMMERSIVE STEM LABS: SUCCESS FACTORS AND CRITICISMS 30
Culturally Inclusive AI Tutoring in Higher Education: A Multi-Dimensional Framework for Developing Critical Thinking and Metacognitive Skills 30
Il format Telelaboratorio Immersivo in L4All 29
Formazione degli insegnanti e competenze digitali. Un'esperienza volta allo sviluppo professionale in una prospettiva di auto-regolazione 29
Editorial. Quality issues in online higher education 28
Scenarios for the Cultural Expansion of Games. Gaming Horizons Deliverable 3.2 28
Preparing nurses to manage health care needs of families and communities. The case of the ENhANCE Greek pilot course 27
ePortfolio: riflessioni e spunti operativi 27
Constructivist Instruction: Success or Failure? 26
Experimenting collaborative teaching in a virtual learning environment: a case study 26
Uno strumento online di tipo aperto per supportare la condivisione di pratiche nel settore infermieristico 25
Team teaching for web enhanced control systems education of undergraduate students 24
Totale 5.496
Categoria #
all - tutte 16.806
article - articoli 6.946
book - libri 171
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.437
Totale 25.360


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202498 0 0 0 0 0 0 0 0 1 0 11 86
2024/20252.042 12 14 103 61 531 148 44 139 101 124 450 315
2025/20263.587 188 268 313 404 592 327 508 184 234 297 272 0
Totale 5.727