MANGANELLO, FLAVIO
 Distribuzione geografica
Continente #
NA - Nord America 2.286
AS - Asia 2.151
EU - Europa 1.464
SA - Sud America 481
Continente sconosciuto - Info sul continente non disponibili 283
AF - Africa 45
OC - Oceania 11
Totale 6.721
Nazione #
US - Stati Uniti d'America 2.138
SG - Singapore 859
IT - Italia 858
CN - Cina 454
BR - Brasile 357
HK - Hong Kong 244
VN - Vietnam 211
FR - Francia 163
NL - Olanda 96
JP - Giappone 90
DE - Germania 73
CA - Canada 71
KR - Corea 61
FI - Finlandia 59
GB - Regno Unito 59
IN - India 45
BD - Bangladesh 42
MX - Messico 35
AR - Argentina 31
ID - Indonesia 29
CO - Colombia 26
EC - Ecuador 22
ES - Italia 21
TR - Turchia 18
AT - Austria 17
VE - Venezuela 17
IL - Israele 13
RU - Federazione Russa 13
CH - Svizzera 11
IQ - Iraq 11
PL - Polonia 11
ZA - Sudafrica 11
CL - Cile 10
IE - Irlanda 10
MY - Malesia 10
PK - Pakistan 10
UA - Ucraina 10
AU - Australia 9
PE - Perù 9
GT - Guatemala 8
MA - Marocco 8
RO - Romania 8
EG - Egitto 7
JM - Giamaica 7
PT - Portogallo 7
SE - Svezia 7
TH - Thailandia 7
BE - Belgio 6
CR - Costa Rica 6
UZ - Uzbekistan 6
AE - Emirati Arabi Uniti 5
EE - Estonia 5
KZ - Kazakistan 5
PY - Paraguay 5
TN - Tunisia 5
BG - Bulgaria 4
GR - Grecia 4
KE - Kenya 4
LT - Lituania 4
PR - Porto Rico 4
RS - Serbia 4
SA - Arabia Saudita 4
SK - Slovacchia (Repubblica Slovacca) 4
TT - Trinidad e Tobago 4
TW - Taiwan 4
DZ - Algeria 3
HN - Honduras 3
JO - Giordania 3
LB - Libano 3
NI - Nicaragua 3
NP - Nepal 3
PH - Filippine 3
AL - Albania 2
AO - Angola 2
BO - Bolivia 2
BZ - Belize 2
CI - Costa d'Avorio 2
CZ - Repubblica Ceca 2
DO - Repubblica Dominicana 2
IR - Iran 2
KG - Kirghizistan 2
MM - Myanmar 2
NO - Norvegia 2
NZ - Nuova Zelanda 2
UY - Uruguay 2
AM - Armenia 1
AZ - Azerbaigian 1
BB - Barbados 1
BY - Bielorussia 1
CG - Congo 1
CY - Cipro 1
ET - Etiopia 1
HU - Ungheria 1
LA - Repubblica Popolare Democratica del Laos 1
LV - Lettonia 1
MT - Malta 1
NG - Nigeria 1
PA - Panama 1
PS - Palestinian Territory 1
SV - El Salvador 1
Totale 6.438
Città #
Santa Clara 591
Singapore 501
Hong Kong 229
Ashburn 213
Florence 191
San Jose 189
Beijing 128
Hefei 122
Dallas 110
Los Angeles 106
Genoa 105
Milan 92
Lauterbourg 89
Ho Chi Minh City 81
Tokyo 76
Seoul 56
Council Bluffs 52
Hanoi 50
New York 40
Rome 36
Boardman 34
São Paulo 31
Turin 29
Lappeenranta 27
Cavallino 26
Montreal 26
Sala Baganza 26
Chicago 22
Frankfurt am Main 20
Turku 18
Amsterdam 17
Naples 17
Orem 15
Rio de Janeiro 14
Helsinki 13
Toronto 13
London 12
Mexico City 12
Palermo 12
Quito 12
Sestri Levante 12
Buffalo 11
Denver 11
Düsseldorf 11
Guangzhou 10
Houston 10
Minamishinagawa 10
Phoenix 10
Belo Horizonte 9
Brooklyn 9
Catania 9
Dublin 9
Haiphong 9
Nuremberg 9
Vienna 9
Atlanta 8
Chennai 8
Hải Dương 8
Munich 8
Bengaluru 7
Kingston 7
Newark 7
Santa Maria di Sala 7
Warsaw 7
Washington 7
Bogotá 6
Ceriano Laghetto 6
Curitiba 6
Da Nang 6
Fortaleza 6
Gavorrano 6
Kuala Lumpur 6
Kyiv 6
Lima 6
Rubiera 6
Bangkok 5
Biên Hòa 5
Boston 5
Brasília 5
Buenos Aires 5
Cairo 5
Caracas 5
Charlotte 5
Grellingen 5
Guatemala City 5
Manchester 5
Padua 5
Paris 5
Porto Alegre 5
Querétaro 5
Ribeirão Preto 5
Seattle 5
Tashkent 5
Baghdad 4
Bari 4
Brescia 4
Casablanca 4
Caxias do Sul 4
Cleveland 4
Cuiabá 4
Totale 3.853
Nome #
Machine learning for post-diploma educational and career guidance: a scoping review in AI-driven decision support systems 150
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 149
Scoping Review on the Role of Learning Analytics in Assessing and Fostering Creativity in Educational Contexts 142
Shaping the foundation of the SuperCyberKids Learning Framework: a comprehensive analysis of cybersecurity education initiatives 126
Development of a European curriculum for family and community nurses 119
Game-Based STEM Education Trends: 2013-2023 Dataset Analysis 112
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 106
The Voice of Students with Specific Learning Disabilities at the University of Genoa: Results of an Exploratory Study 104
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 101
Collaborative Approaches in Online Nurse Education: A Systematic Literature Review 93
Piattaforma Futurelab 93
Advancing nursing in Italy through the development and evaluation of an innovative postgraduate programme in Family and Community Nursing - A pilot study 92
Navigating the Evolution of Game-Based Educational Approaches in Secondary STEM Education: A Decade of Innovations and Challenges 91
Ethical Issues in Gaming: A Literature Review 91
Tabletop Role-Playing Games for Social Skill Development in Adult Learning: A Scoping Review 88
Progettazione dell'esperienza (DI5CIS) 86
Fostering reflection through automatic feedback in MOOCs: a strategy leveraging on participants' Self-Regulated Learning skills 85
Supporting teachers' self- reflection and professional development with gamification 84
The participatory dimension of teachers' self-regulated professional learning about learning design: beliefs versus behaviours 84
Il format TIWE in Learning For All 83
INTEGRATING GENERATIVE AI, SYNTHETIC DATA, AND MACHINE LEARNING IN A 5G-ENABLED METAVERSE FOR EDUCATIONAL ORIENTATION: THE ITAVER5O PROJECT 81
A dashboard to monitor self-regulated learning behaviours in online professional development 81
Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning 80
Research trends in Educational Neuroscience: Textual Analysis and mapping of the latest scholarly publications 80
Promoting social-emotional skills in pre-primary school. Results of a quasi-experimental study 77
Ricerca metodologica sugli approcci di narrative learning e storytelling digitale (DI5CIS) 75
Teacher Professional Development on Social Inclusion: The PLEIADE Approach 74
A systematic literature review on collaborative learning in nurse and midwifery online training 73
Final Research Report. Gaming Horizons Deliverable 1.8 72
Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development (Ludificación y fomento de la autorregulación para incentivar el intercambio de prácticas docentes en el desarrollo profesional del profesorado) 72
IJET - Italian Journal Educational Technology - Gestione piattaforma di editoria elettronica 71
Promoting Geographical Competences in Primary School through Active Learning and Digital Storytelling. Results of a Study from Genoa, Italy 71
GeoGebra e Genially nell’apprendimento attivo della matematica: analisi evolutiva delle competenze geometriche e di problem solving 71
Supporting teacher's professional development on inclusive learning design: a case study of an Erasmus+ project 70
Digital Stories and Inclusive Cultures at School: A Research Study in an Italian Primary Multicultural Classroom 68
Survey of Cybersecurity Coverage in European Commission Digital Competence Frameworks, Self-Assessment Tools & Guides 68
Library not found: The disconnect between gaming research and development 68
Automatic feedback, self-regulated learning and social comparison: a case study 68
A manifesto for European Video Games 67
Data collection workshops. Gaming Horizons Deliverable 3.1 66
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 66
Assistive Technology for Higher Education Students with Disabilities: A Qualitative Research 66
Games and Learning: Potential and Limitations from the Players' Point of View 66
Collaborative Learning: A Design Challenge for Teachers 64
The distant Horizon: Investigating the relationship between social sciences academic research and game development 64
A study on teachers' design choices regarding online collaborative learning 63
Promoting Interactive Learning Using 5G Networks and Synchronous Immersive Contents: the DI5CIS Project 62
EVALUATING THE IMPACT OF TRAINING ON FAKE NEWS IDENTIFICATION WITH CHATGPT: THE ROLE OF EPISTEMOLOGICAL BELIEFS 62
An Innovative e-Learning Approach to Nurse Training 62
Comparing the comparators: how should the quality of education offered by online universities be evaluated? 61
The Use of Digital Technologies in Physiotherapy Higher Education: a Mixed-Methods Study 61
Meeting players where they are: Digital games and learning ecologies 60
Bibliometric Map of Keywords on the topic of Digital Scholarship - Open Dataset 60
Data Collected. Report tecnico-scientifico di sperimentazione (DI5CIS) 59
Ranking meets distance education: Defining relevant criteria and indicators for online universities 57
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 57
Digital Scholarship: A Systematic Review of the Literature 55
Different views on Digital Scholarship: separate worlds or cohesive research field? 55
Survey of Cybersecurity Education Initiatives (SuperCyberKids project D2.1 - Annex 2) 55
Direct Citations Network on the topic of Digital Scholarship - Open Dataset 55
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 51
Pleiade: A Playful and Participatory Approach to Teacher Professional Development on Social Inclusion 51
Gaming Horizons: un progetto sui videogiochi nella società e nell'educazione 51
Uno strumento digitale a supporto di processi di autoregolazione in contesti di apprendimento permanente. 50
Theoretical Foundations for Governing AI-Based Learning Outcome Assessment in High-Risk Educational Contexts 50
Technology-enhanced learning in nurse professional training: the case of the ENhANCE Greek pilot course 49
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 48
Feedback Automatico nei MOOC: Il Contributo della teoria sull'Autoregolazione dell'Apprendimento e delle Tecniche di Learning Analytics. 47
EDUCATIONAL ASSESSMENT IN THE AGE OF AI: A NARRATIVE REVIEW ON DEFINITIONS AND ETHICAL-LEGAL PRINCIPLES FOR TRUSTWORTHY AUTOMATED SYSTEMS 46
Participatory approaches to Learning Design: the gap between theory and practice 45
Educazione Web enhanced di progettisti in ambito tecnologico 44
Self-Regulated Learning for Web-Enhanced Control Engineering Education 44
Implementing Tabletop Role-Playing Games for Workplace Learning: The ADVENTURE Framework in Practice 43
Exploring the research topic of Digital Scholarship Open-dataset for the systematic review of the Literature 43
Indicatori per il ranking delle università online: la prospettiva degli studenti 42
Sviluppo professionale e auto-regolazione dei docenti nel settore del Learning Design 42
Gamification for promoting acceptance of an online learning environment among teachers 41
Towards the Creation of a Ranking System for Online Universities: Quali-Quantitative Analysis of a Participatory Workshop 40
Progettare la didattica per una università telematica: tra ricerca teorica e criticità operative 39
Culturally Inclusive AI Tutoring in Higher Education: A Multi-Dimensional Framework for Developing Critical Thinking and Metacognitive Skills 39
PKS: An Ontology-based Learning Construct for Lifelong Learners 38
A CO-DESIGN FRAMEWORK FOR INTERPROFESSIONAL LESSON PLANNING IN HEALTHCARE EDUCATION: THE TEAMCARE PILOT TEACHER TRAINING EXPERIENCE 38
Mapping the Research Landscape of Transparent AI in University Assessment: A Bibliometric Investigation 38
NARRATIVE-BASED LEARNING, INTERACTIVITY, AND GAMIFICATION IN 5G-ENABLED IMMERSIVE STEM LABS: SUCCESS FACTORS AND CRITICISMS 38
The SRL-4Ts game: a tool to foster the design of collaborative learning activities oriented to self-regulated learning 37
Testing the applicability of a governance checklist for high-risk AI-based learning outcome assessment in Italian universities under the EU AI act annex III 36
Online Synchronous Instruction: Challenges and Solutions 36
E-learning e progettazione curriculare per competenze in Università. Primi risultati di una indagine su un CUCS in Ingegneria Informatica e dell'Automazione 35
Progettazione in Rapid e-Learning di contenuti didattici all'interno di un quadro unitario di Ateneo 35
Team teaching in the age of e-collaboration 34
Preparing nurses to manage health care needs of families and communities. The case of the ENhANCE Greek pilot course 33
Formazione degli insegnanti e competenze digitali. Un'esperienza volta allo sviluppo professionale in una prospettiva di auto-regolazione 33
Il format Telelaboratorio Immersivo in L4All 32
4Cs Dashboard 31
Accessible Educational Material for Higher Education Students with Disabilities: Knowledge and Skills of Teaching Staff 31
Editorial. Quality issues in online higher education 30
Delegated Authority and Algorithmic Power. A Rapid Review of Ethical Issues in AI-Based Educational Assessment 30
Team teaching for web enhanced control systems education of undergraduate students 29
Scenarios for the Cultural Expansion of Games. Gaming Horizons Deliverable 3.2 29
Experimenting collaborative teaching in a virtual learning environment: a case study 29
Totale 6.319
Categoria #
all - tutte 21.730
article - articoli 9.111
book - libri 206
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.777
Totale 32.824


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202498 0 0 0 0 0 0 0 0 1 0 11 86
2024/20252.042 12 14 103 61 531 148 44 139 101 124 450 315
2025/20263.761 188 268 313 404 592 327 508 184 234 297 314 132
2026/2027820 252 152 416 0 0 0 0 0 0 0 0 0
Totale 6.721