EARP, JEFFREY RONALD
 Distribuzione geografica
Continente #
AS - Asia 3.944
NA - Nord America 2.115
EU - Europa 2.004
SA - Sud America 677
AF - Africa 65
OC - Oceania 11
Continente sconosciuto - Info sul continente non disponibili 1
Totale 8.817
Nazione #
US - Stati Uniti d'America 2.002
SG - Singapore 1.707
CN - Cina 838
IT - Italia 835
FR - Francia 575
BR - Brasile 535
HK - Hong Kong 431
VN - Vietnam 323
NL - Olanda 153
JP - Giappone 138
KR - Corea 132
DE - Germania 82
GB - Regno Unito 65
IN - India 61
CA - Canada 53
AR - Argentina 45
BD - Bangladesh 44
TR - Turchia 44
ID - Indonesia 40
FI - Finlandia 39
IE - Irlanda 33
MX - Messico 33
ES - Italia 26
EC - Ecuador 24
NO - Norvegia 23
PL - Polonia 23
IL - Israele 22
RU - Federazione Russa 21
CO - Colombia 19
PY - Paraguay 19
AT - Austria 17
PK - Pakistan 17
IQ - Iraq 16
DZ - Algeria 14
KZ - Kazakistan 14
ZA - Sudafrica 14
CL - Cile 13
SA - Arabia Saudita 13
SE - Svezia 12
PH - Filippine 11
RO - Romania 11
UA - Ucraina 11
GR - Grecia 10
PT - Portogallo 10
AU - Australia 9
CH - Svizzera 9
TH - Thailandia 9
UZ - Uzbekistan 9
EG - Egitto 8
HR - Croazia 8
IR - Iran 8
UY - Uruguay 8
AE - Emirati Arabi Uniti 7
AZ - Azerbaigian 7
JO - Giordania 7
MA - Marocco 7
MY - Malesia 7
BG - Bulgaria 6
DK - Danimarca 6
TW - Taiwan 6
VE - Venezuela 6
CR - Costa Rica 5
JM - Giamaica 5
KE - Kenya 5
LU - Lussemburgo 5
PE - Perù 5
TN - Tunisia 5
CZ - Repubblica Ceca 4
DO - Repubblica Dominicana 4
HN - Honduras 4
LK - Sri Lanka 4
NP - Nepal 4
OM - Oman 4
TT - Trinidad e Tobago 4
AO - Angola 3
CY - Cipro 3
GE - Georgia 3
LT - Lituania 3
LV - Lettonia 3
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BB - Barbados 2
BH - Bahrain 2
BO - Bolivia 2
HU - Ungheria 2
KG - Kirghizistan 2
MM - Myanmar 2
NA - Namibia 2
NZ - Nuova Zelanda 2
QA - Qatar 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
BE - Belgio 1
BY - Bielorussia 1
BZ - Belize 1
CG - Congo 1
CI - Costa d'Avorio 1
ET - Etiopia 1
GD - Grenada 1
KH - Cambogia 1
Totale 8.802
Città #
Singapore 970
Santa Clara 899
Hong Kong 421
Hefei 307
Ashburn 226
Beijing 205
San Jose 184
Lauterbourg 170
Seoul 126
Ho Chi Minh City 119
Tokyo 111
Hanoi 82
Los Angeles 80
Florence 64
Genoa 60
São Paulo 59
Rome 55
Milan 54
New York 50
Sala Baganza 49
Naples 42
Dallas 36
Dublin 33
Guangzhou 28
Frankfurt am Main 27
Helsinki 27
Palermo 26
Orem 24
Bologna 23
Buffalo 20
Rio de Janeiro 20
Warsaw 19
Altinordu 18
Minamishinagawa 18
Boardman 16
Atlanta 15
Council Bluffs 15
Mexico City 15
Toronto 15
Bari 14
Montreal 14
Da Nang 13
Bengaluru 12
Oslo 12
Sestri Levante 12
Vienna 12
Chennai 11
Turin 10
Belo Horizonte 9
Haiphong 9
London 9
Amsterdam 8
Asunción 8
Baghdad 8
Brasília 8
Caxias do Sul 8
Curitiba 8
Leonberg 8
Montevideo 8
Porto Alegre 8
Stockholm 8
Trondheim 8
Baku 7
Bangkok 7
Bogotá 7
Campinas 7
Catania 7
Chicago 7
Houston 7
Jakarta 7
Manchester 7
Poplar 7
Quito 7
Recife 7
Salvador 7
Tashkent 7
Bergamo 6
Boston 6
Cavallino 6
Düsseldorf 6
Hải Dương 6
Manaus 6
Messina 6
Osaka 6
Phoenix 6
Portoviejo 6
Riyadh 6
Shanghai 6
Sorocaba 6
Amman 5
Biên Hòa 5
Brooklyn 5
Caen 5
Cagliari 5
Cairo 5
Cape Town 5
Charlotte 5
Esch-sur-Alzette 5
Goiânia 5
Johannesburg 5
Totale 5.184
Nome #
DigCompEdu. Il quadro di riferimento europeo sulle competenze digitali dei docenti e dei formatori 934
Gamification and Education: A Literature Review 270
The Nordic approach to introducing Computational Thinking and programming in compulsory education 177
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 131
Shaping the foundation of the SuperCyberKids Learning Framework: a comprehensive analysis of cybersecurity education initiatives 108
Reviewing computational thinking in compulsory education. State of play and practices from computing education 106
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 95
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 93
REPORT ON SHERPA PROJECT PILOTING IN ITALY 90
Scenario Design (First version) Deliverable No. 7 - ReMATH project (IST-6FP) 86
Ethical Issues in Gaming: A Literature Review 85
Contextual and Organisational Factors in the Development of Teachers' Digital Competence 82
Hypermedia on a European Framework of teachers' professional profile in ICT for Education 81
SHERPA Project Deliverable 5.3 - Exploitation Plan 79
#SELFIEPTKMOOC - Empowering your school's digital capacity: from reflection to innovation action plans 78
Seminario sulla Progettazione didattica e Learning Objects: l'esperienza del progetto Share.TEC. 76
La disseminazione dei risultati generati nel progetto europeo MAGICAL 76
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games 76
Integrating Computational Thinking into Primary and Lower Secondary Education: A Systematic Review 75
uTeacher Feasibility Study 72
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable 3 - Full Case Studies 71
Essediquadro: Servizio di Documentazione sul Software Didattico 68
Final Research Report. Gaming Horizons Deliverable 1.8 68
Comprensive guide & pilot online platform for SELFIE-PTK (SELFIE Pedagogical Innovation Assistant Toolkit - Version 2) 66
SELFIE Pedagogical Innovation Assistant Toolkit 66
uTeacher 64
Survey of Cybersecurity Coverage in European Commission Digital Competence Frameworks, Self-Assessment Tools & Guides 63
Condivisione delle risorse educative nella formazione dei docenti 62
SHERPA Project Deliverable 3.3 - SELFIE Pedagogical Innovation Assistant Toolkit release version (report) 61
A manifesto for European Video Games 61
Data collection workshops. Gaming Horizons Deliverable 3.1 60
Aessedi 58
Library not found: The disconnect between gaming research and development 58
SHERPA Project Deliverable 5.4 - From Reflection to Innovation: the SELFIE PTK MOOC (report) 58
Supporting and representing Learning Design with digital tools: in between guidance and flexibility 57
Facilitating educators' knowledge sharing with dedicated Information Systems 56
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 56
Share.TEC Project Recommender System - D4.3 55
Fostering Reflection in ICT-Based Pedagogical Planning 55
Sito web dell' Istituto per le Tecnologie Didattiche 55
Pedagogical Plans as communication oriented objects 54
Games and Learning: Potential and Limitations from the Players' Point of View 54
Game Making for Learning: a Systematic Review of the Research Literature 53
The distant Horizon: Investigating the relationship between social sciences academic research and game development 53
T3 51
Pedagogical Innovation Assistant Toolkit for Developing SELFIE-based Action Plans (Version 1) 51
Servizi di formazione per docenti basati su Web Semantico: l'esperienza del progetto Share.Tec 51
Sito web GEL (Game Enhanced Learning) 50
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 50
Empowering Schools' Digital Capacity: A Pedagogical Innovation Toolkit For Devising Effective Innovation Action Plans 50
SELFIE for Teachers (DigCompEdu) Deliverable 7 - data analysis of the pilot follow-up study in Estonia, Italy, Lithuania and Portugal 49
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 49
Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research 49
Approaches to Collaborative Game Making for Fostering 21st Century Skills 49
Rapporto attività Progetto Aessedi (Settembre 2006) 48
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable 4 - Online Validation Workshop Summary 48
GALA Network of Excellence - Fourth Annual Report (CNR) 47
A Common European Framework for Teachers' Professional Profile in ICT for Education: Curriculum / Subject matter foreign languages 47
Survey of Cybersecurity Education Initiatives (SuperCyberKids project D2.1 - Annex 2) 47
Meeting players where they are: Digital games and learning ecologies 46
Avanzamento e crescita della comunità professionale "Co-Vision" 46
Accordo di collaborazione con l'Associazione Nazionale dei Formatori Insegnanti Supervisori (ANFIS) 45
An Italian Pilot Experience in Game Making for Learning 44
TD-SSIS 43
MAGICAL Project Deliverable 6.2 - Analysis of pupils' performance & attitudes 43
Activity report of the Share.TEC/CKBG study day 42
uTeacher project Booklet 42
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 42
Final Project report, D1.11 41
CMM: un modello comune di metadati per le risorse educative digitali 40
uTeacher CEF Hypermedia 40
Aspects of the Integration of Games into Educational Processes 40
Essediquadro 40
Scenario design, Refined version, Deliverable no. 10 - Remath project (IST-6FP) 40
Visually-impaired children and apps: sharing informal and formal information to guide choice 40
Pedagogical Planner 40
Una ontologia per la formazione docenti (TEO- Teacher Education Ontology) 39
Condivisione di risorse educative nella formazione dei docenti. Idee e strumenti del progetto europeo Share.TEC 39
PPM- Pedagogical Plan Manager 39
MAGICAL Deliverable D3.3 Pedagogical planner 38
A Multi-Dimensional Space for Learning Design Representations and Tools 38
SELFIE School Pilot in Italy - Deliverable 3: second interim report 38
GALA Network of Excellence - Third Annual Report (CNR) 38
Investigating the "MAGICAL" Effects of Game Building on the Development of 21st Century Skills 37
Pedagogical plans as communication oriented objects 37
Il portale Share.TEC 37
Rapporto attività Progetto Aessedi (Aprile 2006) 37
SELFIE for Teachers (DigCompEdu) Deliverable 6 - Data analysis from the pilot of the DigCompEduSELF tool in Estonia, Italy, Lithuania and Portugal 37
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism 37
School inclusion in the era of e-Learning 2.0: is myth becoming reality? 37
Learning by Creating Educational Exergames: Creative Pedagogy That Gets Students Moving 37
ReMath 36
Framing the Adoption of Serious Games in Formal Education 36
Workshop sulle risorse educative digitali per la formazione docenti: il progetto Share.TEC (edizione di Casale Monferrato, AL) 36
Serious games in formal education: discussing some critical aspects 36
Share.TEC Final Project Report (user-oriented version) 36
Resources and users in the tagging process: approaches and case studies 35
Supporting Human Capital development with Serious Games: An analysis of three experiences 35
Report on DigCompEdu.SAT pre-piloting activities run by the CNR- ITD team in Italy 35
SELFIE School Pilot in Italy - Deliverable 2: First interim report 34
Totale 6.636
Categoria #
all - tutte 28.971
article - articoli 3.452
book - libri 357
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 857
Totale 33.637


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024141 0 0 0 0 0 0 0 0 6 1 31 103
2024/20253.402 13 28 181 127 785 165 105 115 141 212 875 655
2025/20265.331 400 481 523 912 1.068 236 716 255 298 293 149 0
Totale 8.874