EARP, JEFFREY RONALD
 Distribuzione geografica
Continente #
AS - Asia 4.000
NA - Nord America 2.475
EU - Europa 2.156
SA - Sud America 696
AF - Africa 66
Continente sconosciuto - Info sul continente non disponibili 61
OC - Oceania 12
Totale 9.466
Nazione #
US - Stati Uniti d'America 2.342
SG - Singapore 1.718
IT - Italia 963
CN - Cina 840
FR - Francia 576
BR - Brasile 538
HK - Hong Kong 433
VN - Vietnam 329
NL - Olanda 154
JP - Giappone 138
KR - Corea 132
DE - Germania 88
BD - Bangladesh 69
GB - Regno Unito 66
CA - Canada 62
IN - India 61
AR - Argentina 48
TR - Turchia 46
ID - Indonesia 44
FI - Finlandia 39
ES - Italia 36
MX - Messico 34
IE - Irlanda 33
PL - Polonia 27
EC - Ecuador 26
CO - Colombia 24
NO - Norvegia 23
IL - Israele 22
RU - Federazione Russa 21
PY - Paraguay 19
AT - Austria 17
PK - Pakistan 17
CL - Cile 16
IQ - Iraq 16
DZ - Algeria 14
KZ - Kazakistan 14
SA - Arabia Saudita 14
ZA - Sudafrica 14
PH - Filippine 12
SE - Svezia 12
RO - Romania 11
TH - Thailandia 11
UA - Ucraina 11
AU - Australia 10
GR - Grecia 10
PT - Portogallo 10
CH - Svizzera 9
UZ - Uzbekistan 9
EG - Egitto 8
HR - Croazia 8
IR - Iran 8
UY - Uruguay 8
VE - Venezuela 8
AE - Emirati Arabi Uniti 7
AZ - Azerbaigian 7
CR - Costa Rica 7
JO - Giordania 7
MA - Marocco 7
MY - Malesia 7
BG - Bulgaria 6
DK - Danimarca 6
JM - Giamaica 6
PE - Perù 6
TW - Taiwan 6
KE - Kenya 5
LU - Lussemburgo 5
TN - Tunisia 5
CZ - Repubblica Ceca 4
DO - Repubblica Dominicana 4
HN - Honduras 4
LK - Sri Lanka 4
LT - Lituania 4
NP - Nepal 4
OM - Oman 4
TT - Trinidad e Tobago 4
AO - Angola 3
BB - Barbados 3
CY - Cipro 3
GE - Georgia 3
LV - Lettonia 3
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BH - Bahrain 2
BO - Bolivia 2
HU - Ungheria 2
KG - Kirghizistan 2
MM - Myanmar 2
NA - Namibia 2
NZ - Nuova Zelanda 2
QA - Qatar 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
SV - El Salvador 2
BE - Belgio 1
BM - Bermuda 1
BY - Bielorussia 1
BZ - Belize 1
CG - Congo 1
CI - Costa d'Avorio 1
ET - Etiopia 1
Totale 9.385
Città #
Singapore 973
Santa Clara 907
Hong Kong 421
Hefei 307
Ashburn 279
San Jose 239
Beijing 205
Lauterbourg 170
Seoul 126
Ho Chi Minh City 120
Tokyo 111
Milan 105
Los Angeles 85
Hanoi 82
Genoa 71
Florence 64
Rome 60
São Paulo 60
New York 56
Sala Baganza 49
Naples 47
Boardman 40
Dallas 38
Dublin 33
Palermo 29
Guangzhou 28
Frankfurt am Main 27
Helsinki 27
Orem 25
Bologna 24
Warsaw 23
Buffalo 21
Rio de Janeiro 20
Altinordu 18
Minamishinagawa 18
Atlanta 16
Council Bluffs 15
Da Nang 15
Mexico City 15
Montreal 15
Toronto 15
Bari 14
Vienna 14
Bengaluru 12
Oslo 12
Sestri Levante 12
Turin 12
Chennai 11
Brooklyn 10
Belo Horizonte 9
Haiphong 9
Houston 9
London 9
Amsterdam 8
Asunción 8
Baghdad 8
Bangkok 8
Bogotá 8
Brasília 8
Catania 8
Caxias do Sul 8
Chicago 8
Curitiba 8
Leonberg 8
Manchester 8
Montevideo 8
Porto Alegre 8
Quito 8
Stockholm 8
Trondheim 8
Baku 7
Boston 7
Campinas 7
Denver 7
Hải Dương 7
Jakarta 7
Memphis 7
Poplar 7
Portoviejo 7
Recife 7
Riyadh 7
Salvador 7
Shanghai 7
Tashkent 7
Bergamo 6
Cagliari 6
Cavallino 6
Charlotte 6
Düsseldorf 6
Jacksonville 6
Las Vegas 6
Manaus 6
Messina 6
Miami 6
Osaka 6
Phoenix 6
San José 6
Sorocaba 6
Amman 5
Biên Hòa 5
Totale 5.460
Nome #
DigCompEdu. Il quadro di riferimento europeo sulle competenze digitali dei docenti e dei formatori 969
Gamification and Education: A Literature Review 321
The Nordic approach to introducing Computational Thinking and programming in compulsory education 186
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 134
Shaping the foundation of the SuperCyberKids Learning Framework: a comprehensive analysis of cybersecurity education initiatives 119
Reviewing computational thinking in compulsory education. State of play and practices from computing education 116
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 99
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 98
REPORT ON SHERPA PROJECT PILOTING IN ITALY 97
Scenario Design (First version) Deliverable No. 7 - ReMATH project (IST-6FP) 89
Ethical Issues in Gaming: A Literature Review 87
SHERPA Project Deliverable 5.3 - Exploitation Plan 85
Contextual and Organisational Factors in the Development of Teachers' Digital Competence 84
#SELFIEPTKMOOC - Empowering your school's digital capacity: from reflection to innovation action plans 84
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games 83
Integrating Computational Thinking into Primary and Lower Secondary Education: A Systematic Review 83
Hypermedia on a European Framework of teachers' professional profile in ICT for Education 82
Seminario sulla Progettazione didattica e Learning Objects: l'esperienza del progetto Share.TEC. 81
La disseminazione dei risultati generati nel progetto europeo MAGICAL 77
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable 3 - Full Case Studies 74
uTeacher Feasibility Study 73
Condivisione delle risorse educative nella formazione dei docenti 73
Comprensive guide & pilot online platform for SELFIE-PTK (SELFIE Pedagogical Innovation Assistant Toolkit - Version 2) 72
Final Research Report. Gaming Horizons Deliverable 1.8 69
Essediquadro: Servizio di Documentazione sul Software Didattico 68
SELFIE Pedagogical Innovation Assistant Toolkit 68
Survey of Cybersecurity Coverage in European Commission Digital Competence Frameworks, Self-Assessment Tools & Guides 66
uTeacher 65
SHERPA Project Deliverable 3.3 - SELFIE Pedagogical Innovation Assistant Toolkit release version (report) 65
A manifesto for European Video Games 65
Sito web dell' Istituto per le Tecnologie Didattiche 65
Library not found: The disconnect between gaming research and development 64
Data collection workshops. Gaming Horizons Deliverable 3.1 63
Facilitating educators' knowledge sharing with dedicated Information Systems 62
SHERPA Project Deliverable 5.4 - From Reflection to Innovation: the SELFIE PTK MOOC (report) 62
Games and Learning: Potential and Limitations from the Players' Point of View 62
Supporting and representing Learning Design with digital tools: in between guidance and flexibility 60
Aessedi 59
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 59
The distant Horizon: Investigating the relationship between social sciences academic research and game development 59
Fostering Reflection in ICT-Based Pedagogical Planning 58
Pedagogical Plans as communication oriented objects 58
Share.TEC Project Recommender System - D4.3 57
Game Making for Learning: a Systematic Review of the Research Literature 57
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable 4 - Online Validation Workshop Summary 55
Empowering Schools' Digital Capacity: A Pedagogical Innovation Toolkit For Devising Effective Innovation Action Plans 55
Meeting players where they are: Digital games and learning ecologies 54
SELFIE for Teachers (DigCompEdu) Deliverable 7 - data analysis of the pilot follow-up study in Estonia, Italy, Lithuania and Portugal 54
Servizi di formazione per docenti basati su Web Semantico: l'esperienza del progetto Share.Tec 54
T3 53
Pedagogical Innovation Assistant Toolkit for Developing SELFIE-based Action Plans (Version 1) 53
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 52
Sito web GEL (Game Enhanced Learning) 51
GALA Network of Excellence - Fourth Annual Report (CNR) 51
Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research 51
Survey of Cybersecurity Education Initiatives (SuperCyberKids project D2.1 - Annex 2) 51
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 50
Activity report of the Share.TEC/CKBG study day 49
A Common European Framework for Teachers' Professional Profile in ICT for Education: Curriculum / Subject matter foreign languages 49
Approaches to Collaborative Game Making for Fostering 21st Century Skills 49
Rapporto attività Progetto Aessedi (Settembre 2006) 48
Accordo di collaborazione con l'Associazione Nazionale dei Formatori Insegnanti Supervisori (ANFIS) 48
Avanzamento e crescita della comunità professionale "Co-Vision" 48
An Italian Pilot Experience in Game Making for Learning 47
MAGICAL Project Deliverable 6.2 - Analysis of pupils' performance & attitudes 47
Essediquadro 46
TD-SSIS 45
Final Project report, D1.11 45
A Multi-Dimensional Space for Learning Design Representations and Tools 43
uTeacher project Booklet 43
SELFIE School Pilot in Italy - Deliverable 3: second interim report 43
Scenario design, Refined version, Deliverable no. 10 - Remath project (IST-6FP) 43
Visually-impaired children and apps: sharing informal and formal information to guide choice 43
Pedagogical Planner 43
Aspects of the Integration of Games into Educational Processes 42
Condivisione di risorse educative nella formazione dei docenti. Idee e strumenti del progetto europeo Share.TEC 42
Il portale Share.TEC 42
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 42
Learning by Creating Educational Exergames: Creative Pedagogy That Gets Students Moving 42
MAGICAL Deliverable D3.3 Pedagogical planner 41
CMM: un modello comune di metadati per le risorse educative digitali 41
Workshop sulle risorse educative digitali per la formazione docenti: il progetto Share.TEC (edizione di Casale Monferrato, AL) 41
Supporting Human Capital development with Serious Games: An analysis of three experiences 41
SELFIE for Teachers (DigCompEdu) Deliverable 6 - Data analysis from the pilot of the DigCompEduSELF tool in Estonia, Italy, Lithuania and Portugal 41
GALA Network of Excellence - Third Annual Report (CNR) 41
PPM- Pedagogical Plan Manager 41
Share.TEC Final Project Report (user-oriented version) 41
uTeacher CEF Hypermedia 40
Una ontologia per la formazione docenti (TEO- Teacher Education Ontology) 40
La Competenza Digitale della Scuola: il Workshop Immersivo SELFIE 39
Investigating the "MAGICAL" Effects of Game Building on the Development of 21st Century Skills 38
Pedagogical plans as communication oriented objects 38
Framing the Adoption of Serious Games in Formal Education 38
Rapporto attività Progetto Aessedi (Aprile 2006) 38
Aspects of Serious Games Curriculum Integration - A Two-Fold Approach 38
ReMath 37
Learning through Game Making: an HCI Perspective 37
Resources and users in the tagging process: approaches and case studies 37
Supporting the design of pilot learning activities with the Pedagogical Plan Manager 37
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism 37
Totale 7.072
Categoria #
all - tutte 33.690
article - articoli 4.005
book - libri 416
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.018
Totale 39.129


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024141 0 0 0 0 0 0 0 0 6 1 31 103
2024/20253.402 13 28 181 127 785 165 105 115 141 212 875 655
2025/20265.512 400 481 523 912 1.068 236 716 255 298 293 184 146
2026/2027411 296 115 0 0 0 0 0 0 0 0 0 0
Totale 9.466